Hello friends, We just released the Caves of Qud tutorial on our beta branch. It’s designed to teach the very basics of Caves of Qud and ends with your charac...
Hey folks, If you missed this announcement , tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give...
Hey friends, It’s been a while since we’ve had a big news post, so we want to give you an update as we head towards our 1.0 launch at the end of the year. W...
207.99 Added the rest of the activated ability descriptions. Added several more descriptions for creatures and items, finishing a full pass. Added icons to the...
Hey all, We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest...
207.97 Objects are now re-flagged for autoget after being thrown. Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck...
207.93 Reverse Engineer now lets you reverse engineer mods. 15% chance (per mod) to learn a mod when you disassemble a modded item. If you have Disassemble and...
207.89 Added 100+ new sound effects for quests, status effects, and various other interactions. We made some changes to decoy holograms. The radius of single ho...