Feature Friday - August 9, 2024
Caves of Qud » Devlog
207.89
- Added 100+ new sound effects for quests, status effects, and various other interactions.
- We made some changes to decoy holograms.
- The radius of single holograms was reduced from 20 to 12.
- Affected creatures now have a visible "distracted by a decoy" status effect.
- Distracted creatures now make a new save to resist the decoy every 10 turns.
- Creatures that resist distraction can no longer be distracted by that particular hologram for several days. This immunity persists even if the hologram is deactivated and reactivated. For items the produce multiple holograms, each individual hologram tracks its own saves.
- Creatures now remain distracted after loading a save.
- The radius of single holograms was reduced from 20 to 12.
- Added more creature and ability descriptions.
- Added a failure message to Hook and Drag for situations where the target can't be hooked.
- AI now properly considers phase when using Hook and Drag.
- Disarmed mines originally created by the player are now autogettable.
- Fixed a bug that caused dynamic quests requiring the player to enter an object to not complete correctly.
- Fixed a bug with the weapon skill of the shoulder-mounted light cannon natural weapon.
- Fixed a small memory leak in world generation.
- Changed the step wording on the Creating World screen.
Files
cavesofqud-windows-default.zip 716 MB
Version 2.0.207.89 37 days ago
cavesofqud-osx-default.zip 712 MB
Version 2.0.207.89 37 days ago
cavesofqud-linux-default.zip 714 MB
Version 2.0.207.89 37 days ago
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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