Feature Friday - September 13, 2024
Caves of Qud » Devlog
207.99
- Added the rest of the activated ability descriptions.
- Added several more descriptions for creatures and items, finishing a full pass.
- Added icons to the pet selection menu during character creation
- You may now cook with objects from adjacent cells (eg, open bodies of water).
- Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
- Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
- The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
- Fixed the "NoCombat" tag used on various pets.
- The pet Ercolano should be properly animated now.
- The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
- Added a verification step when saving the game to ensure it was written to disk correctly.
- Gave decarbonizers turret bodies rather than hover robot bodies.
- Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
- Fixed a bug that caused companions to have the incorrect water ritual liquid.
- Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
- Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
- Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
- Fixed a memory leak when choosing to not return to the start of your precognitive vision.
- Fixed a bug that caused cloned abilities to never come off cooldown.
- Fixed a bug that caused Ultra Fire to not have a cooldown.
- Fixed a typo in the Empty the Clips activation message.
- Fixed some typos in worldmap messages.
- [modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.207.99 68 days ago
cavesofqud-osx-default.zip 710 MB
Version 2.0.207.99 68 days ago
cavesofqud-linux-default.zip 713 MB
Version 2.0.207.99 68 days ago
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!22 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - August 30, 202482 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202496 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.