Feature Friday - August 30, 2024


Hey all,

We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest. FF will return the following week.

Live and drink, friends.

207.98

  • Clicking on an interactable object or hostile creature now advances one square before warning instead of preventing movement altogether.
  • The accomplishment for donating books to Sheba can now only be engraved on your [redacted] once, if other deeds are available.
  • Proselytizing a creature is now only an accomplishment if they have not previously been your companion.
  • Fixed a bug that took some loot away from the ancient bones in the asphalt mines.
  • Fixed an issue with metabolizing effects from cooked recipes not triggering properly.
  • Fixed the character sheet description of Light Manipulation to properly show the PV and reflect chance of the next level.
  • Fixed a bug with installing two onboard recoilers at the same time resulting in only one being usable.
  • Fixed a bug that caused the ceremonial vibrokhopesh to clack and buzz constantly on the world map.
  • Fixed a bug that caused popups referring to the chime '_' to be incorrectly capitalized.
  • [modding] Added float and double gamestate methods.
  • [modding] Added several methods for getting properties from HistoricEntity and HistoricEvent.
  • [modding] Fixed a bug that caused the Circuitry part to lose all charge on the world map.
  • [modding] The IXP multiplier wish (xpmul:#) behavior is now stored as a float game state "XPMul" and will persist on save load.

Files

cavesofqud-windows-default.zip 716 MB
Version 2.0.207.98 16 days ago
cavesofqud-osx-default.zip 712 MB
Version 2.0.207.98 16 days ago
cavesofqud-linux-default.zip 714 MB
Version 2.0.207.98 16 days ago

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