207.99 Added the rest of the activated ability descriptions. Added several more descriptions for creatures and items, finishing a full pass. Added icons to the...
Hey all, We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest...
207.97 Objects are now re-flagged for autoget after being thrown. Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck...
207.93 Reverse Engineer now lets you reverse engineer mods. 15% chance (per mod) to learn a mod when you disassemble a modded item. If you have Disassemble and...
207.89 Added 100+ new sound effects for quests, status effects, and various other interactions. We made some changes to decoy holograms. The radius of single ho...
207.87 Added some more item descriptions. Added some more ability descriptions. Gamepad highlight (left trigger+right trigger) now shows inventory tooltips. The...
207.85 Added some more ability descriptions. Leather braces can now be wooly. Cast nets and throwing axes now have sell values. Charging with adjacent hostiles...
207.81 Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity). Sultan curios can no longer produce temple mecha. Added a few more ability...