Thank you for a stellar launch + 1.01 Patch


Hi friends,

It's been two weeks since we launched Caves of Qud 1.0, and WOW what a stellar launch it's been! There's always some uncertainty when you press the release button for a game that's been in development for so long, but we've been floored by Qud's overwhelmingly positive reception. Glowing reviews, hilarious player stories, so many interpretations of the ending...

And, wow, so many folks are playing. We 2.5X'd the previous record for number of players, and that was just a single day of activity; this has been going on for two weeks! Whether you've been with us since the beginning or you just discovered the game this December, thank you for being here and transporting with us to the vine-strangled arches.


1.01 Patch

Our 1.01 patch is live right now. It fixes some high priority issues from the 1.0 release. This patch isn't save-breaking and remains compatible with any mods made for 1.0. Full patch notes at the bottom of this post.


Designing Caves of Qud

We recently uploaded a video featuring commentary by Caves of Qud writer, designer, and co-creator Jason Grinblat and composer Craig Hamilton, going over some of the gameplay, narrative, and audio design behind the game. It's a casual video, comprehensible by people who have never played the game, so feel free to share it with your friends who may be curious.

Pre-order Qud merch

It's not too late to pre-order our official Caves of Qud launch merch from our partners at Mighty Merch. Show off your love for our esoteric indie roguelike with a Live and Drink t-shirt. Hang up a print of a fictitious sci-fi novel featuring a strange and wondrous vista from the world of Qud. The first wave contains t-shirts, stickers, posters, and pins, with more designs and items coming in future waves.

Break time + happy holidays!

We are exhausted from the endgame work & launch, so we're taking a break! In the new year we'll probably be posting a few more small patches with bugfixes, etc. Then, sometime after, we'll be back with our bigger plans for what's next...

We at Freehold and Kitfox Games want to thank everyone for your continued support. We wish y'all a restful holidays, curled up with a glowsphere, a ray cat, and a mug of mushroom cider.

Live and drink,
Jason, Brian, & the team


Full Patch Notes for 1.01

  • Added an advanced option to disable all control binding conflict checking (Options > Debug > Disable conflict checking when rebinding controls).
  • Added an advanced option to toggle autohiding of the mouse cursor (Options > UI > Automatically hide mouse cursor when inactive).
  • The Skills tab details pane now scrolls properly with the right thumbstick or shift+arrow keys.
  • Books now scroll properly with the right thumbstick or shift+arrow keys.
  • Hatters no longer sell quartzfur cloaks.
  • Made it more obvious that the [redacted] can be [redacted] to.
  • Added a clarifying message when you try to enter the [redacted] after [redacted] already [redacted].
  • The Reverse Engineer description now clarifies you can reverse engineer mods.
  • Restored the mod status alert indicator.
  • Fix-it spray foam can no longer be used to repair things that cannot be repaired.
  • Reduced the memory pressure from using Precognition.
  • Fixed a bug that prevented Page Right and Fire Missle Weapon from sharing a control bind.
  • Fixed a missing duration stat in the description of cave spider's Spin Webs ability.
  • Fixed a bug that allowed you to begin the tutorial with the modern UI disabled.
  • Fixed a couple more very rare input focus loss issues.
  • Fixed a bug that caused invalid quest locations to prevent the quest screen from opening.
  • Fixed a rare freeze when drinking warm static.
  • Fixed a rare exception with templar phylacteries.
  • Fixed a rare exception in status bar rendering.
  • Fix an animation bug with certain late-game holograms.
  • Fixed a bug that caused leaving the battlefield during Reclamation to not generate a warning if you completed Beast Slouching before defeating all the warleaders.
  • Fixed a bug that caused some generated books to always generate as a single type.
  • Fixed a bug that caused some factions to not be visible in the [redacted].
  • Made the [redacted] plural instead of singular.
  • Fixed a bug that caused rebuked robots to continue hostilities.
  • Fixed an exception that prevented you from viewing gamepad binds with no active controller.
  • Fixed a bug that caused an unendable conversation if you interacted with the Grit Gate intercom without a tongue.
  • Fixed an issue with the Pets of Harvest Dawn DLC not loading properly on some OSX devices.
  • Fixed a bug that caused 'Melee attack nearest enemy' to stop working without feedback.
  • Fixed a bug that caused loss of input focus when viewing the Records screen without any records.
  • Fixed a bug that caused the wrong endgame state to be logged in the Records screen.
  • Fixed a bug that caused endgame Records to be saved twice.
  • Fixed a bug that allowed you to recoil during the [redacted].
  • Fixed a bug that caused [redacting] yourself to yield a [redacted] that was missing reactive objects.
  • Fixed a bug on OSX that caused screen size to be reduced to 0 when toggling fullscreen mode.
  • Fixed a typo in [redacted].
  • Fixed a typo in the mod toolkit.
  • Fixed a rare exception when objects were cloned.
  • Fixed a tile flipping issue when charging.
  • [modding] GetCyberneticRejectionSyndromeChance now returns 0 by default.

Files

cavesofqud-windows-default.zip 838 MB
Version 2.0.209.43 5 days ago
cavesofqud-osx-default.zip 831 MB
Version 2.0.209.43 5 days ago
cavesofqud-linux-default.zip 837 MB
Version 2.0.209.43 5 days ago

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