Maintenence Update 1.0.3 and Beta Update 210.3
Caves of Qud » Devlog
1.0.3 (build 209.45)
- The build library is now synced to Steam Cloud.
- Auto light/douse torches is now toggled on again by default.
- Horns now benefit from the Jab skill when used for secondary attacks.
- Thrown weapons equipped in a non-thrown-slot hand now display their melee properties, rather than their thrown properties.
- The penetration estimate of missile & thrown weapons now respects their respective penetration caps.
- You are now prompted to stop traveling if your HP falls below the warning threshold.
- Fixed an issue with the ordering of certain tomb murals.
- Fixed a bug that caused some sub-limbs to stay permanently dismembered even after their parent limb was regenerated.
- Fixed a bug that caused some bodies to never recover the use of their missile weapons after dismemberment.
- Fixed a bug that caused hostile creatures with a short kill radius to not react when shot from range.
- Fixed a bug that caused the turbow to not apply its penetration bonus.
- Fixed a bug that caused the displayed penetration value of thrown weapons to be lower than intended.
- Fixed a bug that caused the psychal fleshgun to double its penetration bonus from Ego.
- Fixed a bug that caused you to never forget secrets even with Amnesia.
- Fixed a bug that caused the mouth of Shug'ruith to always be built straight down.
- Fixed a bug that caused liquid stains to be included in water ritual reputations.
- Fixed a bug that caused water ritual options to be selectable even when you did not have the required reputation.
- Fixed a bug that caused a southeast pointing arrow to be displayed on the western map border.
- Fixed a bug that caused you to acquire the Change Grip ability regardless of equipping [redacted] properly or not.
- Fixed a bug that caused the Cleave skill to apply a -2 penalty to AV per hit instead of the intended -1.
- Fixed a bug that caused Hook and Drag to display popups when other creatures failed to use it.
- Fixed a bug that caused faces dismembered during domination to not modify reputation.
- Fixed a bug that caused the conch of the Aji to grant its ability when equipped in the thrown slot.
- Fixed a bug that caused Stopsvalinn to give its ability when improperly equipped.
- Fixed a bug that caused quest objectives to pick up items to complete when just looking at them.
- Fixed a bug that caused flying with cathedras to impede other movement abilities and remove cooldowns when teleporting.
- Fixed a bug that caused the tile of [redacted] farmers to be overridden.
- Fixed a bug that prevented music from playing in Brightsheol.
- Fixed a bug that could cause an object to be attached with invalid parts, preventing the game from being saved.
- Fixed a bug that caused some zones to build very slowly.
- Fixed a minor inconsistency between XP being awarded from turning in Resheph secrets vs. turning in Sheba books.
- Fixed message ordering of space time vortexes appearing.
- [modding] Added an alterable Icon to ConversationUI, also accessible via BeginConversationEvent.
- [modding] Added a RenderNodeEvent to conversations, which can temporarily override the rendered icon and title.
- [modding] Variants to the Hooks for Feet mutation now use their blueprint's display name in the mutation description.
- [modding] Undefined tables in Mods.xml now properly initialize an empty table list.
- [modding] The RenderEvent has been extended with new parameters to alter rendering in specific contexts.
- [modding] The quest 'O Glorious Shekhinah!' is no longer hardcoded to a specific zone ID.
- [modding] Sultan statue tiles have now been extracted to a weighted population table: SultanShrines_StatueTiles.
- [debug] Creature attitude info can now also be enabled via the 'Show attitude info on objects' option.
- [debug] Journal note attributes are now separated for readability (these are only visible when the object internals debug option is turned on).
- Fixed a bug that prevented the game from recognizing you were marooned in [redacted].
beta branch (build 201.3)
- Minorly improved performance across the board.
- Fixed a bug where Ornate Tables would change colors when items were placed on them.
- Fixed a bug where enclosed objects could appear above their encloser.
- [modding] Various methods on Tinkering_Disassemble have been made public & static.
- [modding] Added an OptionFlag attribute, which can sync an option's value to a field or property.
- [modding] Added a Options.HasOptionValue method to check if an option has a player-configured value.
- [modding] Fixed a bug that caused displayed version numbers using the upgrade operator to be parsed as a color code.
- [modding] Fixed an exception when specifying invalid attribute requirements for powers.
Files
cavesofqud-windows-beta.zip 941 MB
Version 2.0.210.5 3 hours ago
cavesofqud-osx-beta.zip 937 MB
Version 2.0.210.5 3 hours ago
cavesofqud-linux-beta.zip 944 MB
Version 2.0.210.5 3 hours ago
cavesofqud-windows-default.zip 838 MB
Version 2.0.209.45 7 days ago
cavesofqud-windows-beta.zip 941 MB
Version 2.0.210.3 7 days ago
cavesofqud-osx-beta.zip 937 MB
Version 2.0.210.3 7 days ago
cavesofqud-linux-beta.zip 944 MB
Version 2.0.210.3 7 days ago
cavesofqud-osx-default.zip 831 MB
Version 2.0.209.45 7 days ago
cavesofqud-linux-default.zip 837 MB
Version 2.0.209.45 7 days ago
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beta Update - April 18, 20253 hours ago
- Maintenance Update - 1.0.249 days ago
- Thank you for a stellar launch + 1.01 PatchDec 19, 2024
- Caves of Qud 1.0 OUT NOW!Dec 05, 2024
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!Oct 29, 2024
- You gain the mutation Precognition!Oct 21, 2024
- Tutorial beta out now!Oct 03, 2024
- Final Feature Friday!Sep 21, 2024
- Journey to 1.0! Final preparations + new priceSep 21, 2024
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