Feature Friday - June 28, 2019
Caves of Qud » Devlog
Small patch this week as we work on some bigger feature arcs behind the scenes.
- Added two new rare items: programmable recoiler and reprogrammable recoiler.
- Abilities that require a particular weapon type to be equipped are now smarter about which weapon they choose if there are multiple options.
- Added new descriptions for the following creatures and items: qudzu, irritable tortoise, jilted lover, rustacean, salthopper chip, phase spider, and scrap-clad hermit.
- Renamed safety bracelet to life loop and rewrote the description.
- Added a message for when a life loop dematerializes its wearer.
- Butchery's visual effect and bloodsplatter are working again.
- Fresh corpses may now bleed when struck.
- Bumped up the bloated leech corpse chance to 100%.
- Chromelings, plated chromelings, and waydroids in sleep mode no longer appear in dynamic encounters.
- Otho now waits for you to actually give him the signal disk before leaving his study to discuss the signal with Barathrum.
- Fixed a bug that caused Otho to not return to his study and discussing the signal.
- Added some fallthrough dialog for Otho.
- Made the completion of The Earl of Omonporch a bit more robust.
- Copies of the sheaf of bloodstained goatskin parchment no longer appear in the world with the title "Illuminated".
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.183.0 Jun 29, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.183.0 Jun 29, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.183.0 Jun 29, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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