Feature Friday - June 7, 2019
Caves of Qud » Devlog
2.0.180.0
- The 'cook a recipe' popup now displays the effect of the meal, sorts favorites to the top and hides uncookable recipies by default.
- The console version of the 'cook a recipe' popup got a make-over.
- The ingredients list in the cooking menu is now sorted alphabetically.
- You will no longer automatically rifle through trash if that trash is a quest item.
- Heat resistant NPCs will now avoid hot areas less, acid resistant NPCs will avoid acid less and NPCs immune to slipping on slimy liquids will not avoid slimy liquids.
- All 'pick a choice' popups accept scroll wheel to move up and down now.
- Desalination pellets no longer consume an entire stack of pellets when used.
- Companions will now join the player at more sensible locations when moving via the world map or recoiling.
- Air current microsensors and night vision implants' toggleability will no longer stop working after a save and restore.
- Thistle Pitchers will no longer appear in dynamically generated populations
- Hook and Drag has been moved to the the proper "Skill" section in the ability list
- Electrobow bolts are now immune to damage
- Dueling stance Swipe's save target was much higher than described, causing it to never fail. The save target has been adjusted to it's proper, lower, value.
- Hypertractors now function properly.
- While on the world map you can no longer fire missile weapons, throw things, drop things, activate summoning curios, burrow, or pour liquid other than between containers.
- You can now use the natural ranged weapons of slugsnouts, two-headed slugsnouts, agolflies, glowmoths, and gamma moths while dominating them, and they will show up in the sidebar.
- Wounding Fire now performs the proper effect rather than duplicating the effect of Suppressive Fire.
- Equipped blast cannon, arc cannon, mortar tubes, and swarm racks are no longer duplicated by cloning draught.
- Clonelings produce somewhat less faithful clones than cloning draught again, as was previously the case.
- Being in the same cell with slippery liquids no longer causes chairs, beds, iron maidens, and psionic sarcophagi to malfunction.
- Fixed a bug causing some mutation granting effects to show extra messages
- Fixed a bug that made gas masks' and vinewood sap masks' behavior with regard to status effects persist after removing them.
- Fixed a bug that made hologram bracelets and compass bracelets malfunction if worn across a save and restore.
- Fixed a bug that made some emergency teleportation effects stop working across a save and restore.
- [modding] The DesalinationPellet part can now be modded to remove or convert different liquids; see the Desalination Pellet blueprint for its configuration attributes.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.180.0 Jun 08, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.180.0 Jun 08, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.180.0 Jun 08, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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