Feature Friday - May 17, 2019
Caves of Qud » Devlog
- The inventory screen now allows filtering (Ctrl+F or ,). Filtering from the overlay UI isn't supported yet.
- Baetyl locations are now recorded in the journal.
- Beguiling is now put on cooldown when you attempt to beguile and fail.
- Tractor beams no longer move stairs.
- Liquid containers now let you toggle whether you want to autocollect the liquids they contain, if they contain pure liquids.
- Creatures with whom you've performed the water ritual now have positive personal feelings toward you separate from their faction-derived feelings.
- The outskirts of generated villages and Bey Lah now have appropriate map names.
- Sewage eels now respect phase and flight.
- Telepathy no longer works on creatures without minds or creatures with sufficiently unfamiliar minds.
- Desalination pellets now remove the salt from a liquid mixture rather than converting it to the other liquids.
- Objects with onboard fusion reactors now explode with less force when they're destroyed.
- Your character tile and the tiles of your companions are no longer recolored to white when the option to color tiles according to HP status is disabled.
- The overlay inventory UI now remembers the open and closed states of its foldouts.
- You can now delete game summaries from the high scores menu when using the original text UI. Deletion from the overlay UI isn't supported yet.
- Data disk blueprints for item modifications now include a description for the modification and the skill required to build it.
- Made some improvements to choice dialogs, including cleaner wrapping and scrolling.
- Fixed several issues with recoiler quest rewards.
- [modding] Factions are now moddable. Check out Factions.xml.
- [modding] You can now add the part VariableReplacementInDisplayName to objects in order to use the =pronouns.x= style referent variables in the object's display names. (These variables are used extensively in object descriptions.)
- [modding] In-game text references to the player as 'human' have been replaced with referent variables, so mods that introduce new player character species aren't contradicted.
- [modding] Added category names for the arcologies to Subtypes.xml so new castes can be added to them.
- [modding] Added scrolling functionality to the Subtypes selection screens ('Choose Calling' and 'Choose Arcology & Caste').
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.177.0 May 18, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.177.0 May 18, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.177.0 May 18, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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