Feature Friday - May 10, 2019
Caves of Qud » Devlog
2.0.176
- When you're looking at something with the Look command, you can now hit space to bring up an interaction menu for the object you're looking at. From there you can target the object, untarget it, or bring up its list of visible status effects.
- Special follower interactions (rename, give items, attack target) are now accessed through the look interaction menu. Some of them work at a distance but only if your companion is able to hear you or you have telepathy.
- Renaming and giving items to a companion now takes a turn.
- Directing companions now has an action cost of 100, or 10 if you are able to communicate telepathically.
- Companions who unfollow you because you beguiled or proselytized a new companion no longer continue following the last order you gave them.
- Added an option to enable music while the application is in the background.
- Halved the default horizontal size of the overlay message log and made it reposition itself depending on where you are on the map.
- Fixed long messages from being improperly truncated in the overlay message log.
- Added overlay icons for dragging and resizing the message log.
- Added gentling cones, which function like gentling masks but occupy the head slot.
- The wild-eyed watervine merchant now sells legitimate severed body parts instead of mockups.
- Sparking baetyls no longer request mockup severed body parts.
- Metal folding chairs can now be repaired.
- Attacks against sleeping creatures now have a +4 penetration bonus.
- 'Energy cost' is now referred to as 'action cost'.
- The game manual (F1) now includes a section on action cost.
- NPCs who can't melee attack their target because of a phase or flight mismatch now look for another reasonable target to attack, or they temporarily flee.
- Electrical discharges now respect phase and are visually distinguishable by their phase.
- Cave spider hired guards no longer attack anyone who gets stuck in their webs.
- The NPC-only Heightened Smell mutation is now more fully implemented.
- The force barrier that protects Grit Gate's front entrance now works more reliably.
- Chromelings no longer open the tinted glass doors in front of Grit Gate when they're bored.
- Jab now correctly doesn't work with robotic hands, as described in its description.
- Made the Swimming power description more descriptive.
- Floating yell-text now only shows up if you're in earshot of the yeller (ex: zealots and preachers).
- Severed limbs and equipment lost due to dismemberment now more reliably drop into empty adjacent tiles if the creature whose limb is being severed occupies a square with a solid object.
- Temporal fugue clones that use Force Bubble no longer leave ghost bubbles behind.
- Oboroquru's lair no longer gives an incomplete message when you find it.
- Fixed a bug that may have caused a game lockup when completing Kith & Kin with illness motivations.
- Fixed a typo in the clan names of certain legendary goatfolk.
- [modding] Added support for binary serialization of types from mods.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.176.0 May 11, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.176.0 May 11, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.176.0 May 11, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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