Feature Friday - May 3, 2019


2.0.175

  • Added a new book: The Artless Beauty.
  • Added a new energy cell mod: radio-powered.
  • Added reasons for why satellite-sourced radio-power might be occluded: orbital debris, glass storms, flocks of birds, acid rain, drift film, or unidentified anomalies.
  • Added new dialog for hatters, glovers, and chefs.
  • You can now name unnamed locations in your journal (Locations tab > hit 'N').
  • All villagers can now give you directions, regardless of their species.
  • You can no longer jump while prone.
  • Robots in sleep mode no longer snore.
  • When a creature with a carapace is knocked prone, there's a chance they become stuck in that position until they make an Agility save. This applies to players with the Carapace mutation.
  • When the Barathrumites teach you to craft thermoelectric cells via the water ritual, they no longer pour lava on you. Same with lead-acid cells and acid.
  • Amnesia no longer causes autoexplore to cycle endlessly.
  • Recoilers are no longer auto-identified, except for the ones you receive as quest rewards.
  • Feral lah no longer produce pods while frozen.
  • Dazed now applies the correct move speed penalty.
  • Dart and booster turrets deployed by dynamic turret tinkers now use only empty injectors as ammo.
  • Large-scale reality stabilization effects are less laggy.
  • Remove the errant dais tiles from the top of the Six Day Stilt cathedral map.
  • Fixed a bug that sometimes caused you not to receive the recoiler reward from non-Joppa starting village quests.
  • Fixed a bug that caused Heightened Hearing and Sense Psychic to continue detecting creatures once they moved outside your range of detection.
  • Fixed a bug that caused historic relic retrieval quests to fail to register as completed.
  • Fixed a bug that prevented rocket turret tinkers from properly setting up their turrets.
  • Fixed a bug that caused juice saps to obliterate stacked energy cells.
  • Fixed a bug that caused unequip messages to appear when a creature died.
  • Fixed Sparafucile's maker's mark.
  • Fixed some grammar issues when traversing historic sites on the world map.
  • Fixed typos in Barathrum's dialogue and Issachari dialogue.
  • [modding] Added a new tag, TurretStockExclusive. Among the ammo blueprints that are candidates for a turret's stock ammunition (via MagazineAmmoLoader), if at least one has this tag, then all the blueprints that don't have this tag are excluded from consideration.
  • [modding] Added a new tag, TurretStockWeight, that can be used to specify a blueprint's relative frequency in turret ammo stocks. Specify the weight in the value; the default is 1.

Files

cavesofqud-windows-default.zip 170 MB
Version 2.0.175.0 52 days ago
cavesofqud-osx-default.zip 172 MB
Version 2.0.175.0 52 days ago
cavesofqud-linux-default.zip 186 MB
Version 2.0.175.0 52 days ago

Get Caves of Qud

Buy Now
On Sale!
10% Off
$14.99 $13.49 USD or more

Leave a comment

Log in with itch.io to leave a comment.