Feature Friday - May 3, 2019
Caves of Qud » Devlog
2.0.175
- Added a new book: The Artless Beauty.
- Added a new energy cell mod: radio-powered.
- Added reasons for why satellite-sourced radio-power might be occluded: orbital debris, glass storms, flocks of birds, acid rain, drift film, or unidentified anomalies.
- Added new dialog for hatters, glovers, and chefs.
- You can now name unnamed locations in your journal (Locations tab > hit 'N').
- All villagers can now give you directions, regardless of their species.
- You can no longer jump while prone.
- Robots in sleep mode no longer snore.
- When a creature with a carapace is knocked prone, there's a chance they become stuck in that position until they make an Agility save. This applies to players with the Carapace mutation.
- When the Barathrumites teach you to craft thermoelectric cells via the water ritual, they no longer pour lava on you. Same with lead-acid cells and acid.
- Amnesia no longer causes autoexplore to cycle endlessly.
- Recoilers are no longer auto-identified, except for the ones you receive as quest rewards.
- Feral lah no longer produce pods while frozen.
- Dazed now applies the correct move speed penalty.
- Dart and booster turrets deployed by dynamic turret tinkers now use only empty injectors as ammo.
- Large-scale reality stabilization effects are less laggy.
- Remove the errant dais tiles from the top of the Six Day Stilt cathedral map.
- Fixed a bug that sometimes caused you not to receive the recoiler reward from non-Joppa starting village quests.
- Fixed a bug that caused Heightened Hearing and Sense Psychic to continue detecting creatures once they moved outside your range of detection.
- Fixed a bug that caused historic relic retrieval quests to fail to register as completed.
- Fixed a bug that prevented rocket turret tinkers from properly setting up their turrets.
- Fixed a bug that caused juice saps to obliterate stacked energy cells.
- Fixed a bug that caused unequip messages to appear when a creature died.
- Fixed Sparafucile's maker's mark.
- Fixed some grammar issues when traversing historic sites on the world map.
- Fixed typos in Barathrum's dialogue and Issachari dialogue.
- [modding] Added a new tag, TurretStockExclusive. Among the ammo blueprints that are candidates for a turret's stock ammunition (via MagazineAmmoLoader), if at least one has this tag, then all the blueprints that don't have this tag are excluded from consideration.
- [modding] Added a new tag, TurretStockWeight, that can be used to specify a blueprint's relative frequency in turret ammo stocks. Specify the weight in the value; the default is 1.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.175.0 May 04, 2019
cavesofqud-osx-default.zip 831 MB
Version 2.0.175.0 May 04, 2019
cavesofqud-linux-default.zip 837 MB
Version 2.0.175.0 May 04, 2019
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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