Feature Friday - July 19, 2024
Caves of Qud » Devlog
207.81
- Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
- Sultan curios can no longer produce temple mecha.
- Added a few more ability descriptions.
- Added a few more item descriptions.
- Made a clarification to the nulling item mod's tinker description.
- Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
- Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
- Fixed a bug in the transmutation of liquid volumes.
- Fixed a rare cloning exception.
- Fixed an exception when naming unnamed places.
- Fixed a bug with generated text in murals.
- [modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
- [modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
- [modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
- [debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.
Files
cavesofqud-windows-default.zip 720 MB
Version 2.0.207.81 49 days ago
cavesofqud-osx-default.zip 716 MB
Version 2.0.207.81 49 days ago
cavesofqud-linux-default.zip 718 MB
Version 2.0.207.81 49 days ago
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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