Feature Friday - April 5, 2019
Caves of Qud » Devlog
- The Barathrumites are remodeling. Stay tuned.
- Tumbling pods are now considered hostile at distances greater than 1.
- Warden Indrix and Mamon Souldrinker can now use grandfather horns, while goat herders can no longer use them.
- Effects and items that cause astral burdening and tethering, especially norm cores, now have less of a performance impact on the game.
- If you inject an NPC with a love tonic, then beguile, proselytize, or recruit them to your party, their loyalty no longer suddenly ends when the love tonic wears off.
- The Ruin of House Isner's critical bonus now works as described. Preivously non-seventh-shot criticals were only getting half their penetration bonus.
- Bey Lah is no longer referred to as "some Bey Lah" when you pass it on the world map.
- Loading an energy cell into a socket now correctly uses a turn when the socket did not previously contain an energy cell.
- Weaponless turrets no longer appear inside historic sites and lairs.
- Stun rods and prayer rods no longer need to penetrate armor in order to apply their stun effect.
- Fixed a bug that occasionally caused the Ruin of House Isner's ego bonus to become permanent.
- Fixed an issue that caused too much XP to be awarded upon completion of Spread Klanq.
- Fixed some bugs that prevented grandfather horns from working properly and prevented goatfolk from equipping them.
- Fixed a bug that caused some stun effects to be trivial to save against.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.172.0 Apr 06, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.172.0 Apr 06, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.172.0 Apr 06, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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