Feature Friday - March 8, 2024
Caves of Qud » Devlog
206.68
- The liquid font mutation no longer oozes liquid on the world map.
- Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
- Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
- Flight and Swoop abilities now correctly display the falling chance.
- The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
- The scrapepd waydroid is now categorized under Quest Items.
- Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
- Fixed a soft lock when a combat animation would continuously fail to render.
- Fixed a bug that caused visual effects to sometimes stop playing permanently.
- Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
- Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
- Fixed a bug that caused the jump ability to display its popup twice.
- Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
- [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
- [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.206.68 49 days ago
cavesofqud-osx-default.zip 687 MB
Version 2.0.206.68 49 days ago
cavesofqud-linux-default.zip 675 MB
Version 2.0.206.68 49 days ago
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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