Feature Friday - January 19, 2024
Caves of Qud » Devlog
206.59
- Long trader names are now properly clipped on the trade screen.
- Gave lover's blossom a new tile.
- Autoexplore now avoids osseous ash.
- Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
- Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
- Qas and Qon are now immune to confusing gas.
- Glass doors are no longer opaque.
- The quest text of A Signal in the Noise no longer references Joppa.
- Made some tweaks to mid and late-game armor tables.
- Creatures with glotrot can no longer use Sticky Tongue.
- Thrown objects now use the proper unidentified tile if you don't know what they are.
- Multiple ejection seats can no longer lock in place in the same tile.
- Reaching loved reputation now only creates an entry in your chronology once per faction.
- Greatly improved the performance and memory utilization of pathfinding.
- Improved the performance of breeders.
- Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
- Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
- Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
- Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
- Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
- Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
- Fixed a recurring bug where some legendary creatures had malformed titles.
- Fixed a bug that allowed the deployment of portable walls on the world map.
- Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
- Fixed a bug that prevented levels deep underneath Ezra from building properly.
- Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
- Fixed some grammar errors in books without titles.
- Fixed a text generation issue with sultan titles.
- [debug] Added "hobbled" wish.
- [modding] Added object, int, and float properties to factions.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.206.59 Jan 19, 2024
cavesofqud-osx-default.zip 710 MB
Version 2.0.206.59 Jan 19, 2024
cavesofqud-linux-default.zip 713 MB
Version 2.0.206.59 Jan 19, 2024
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.