Feature Friday - January 12, 2024
Caves of Qud » Devlog
206.57
- Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
- Improved the generation of rivers in villages.
- When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
- Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
- Temple mecha are no longer included among a newfather's domesticants.
- The game no longer thinks the plural of 'human' is 'humen'.
- Tweaked the description of Short Blade Expertise to match other references to action cost.
- Molting basilisk husk now has the right description.
- The sacred well should be less flammable.
- Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
- Improved the consistency of object placement inside of village buildings.
- Fixed several map generation issues due to reachability being incorrectly calculated.
- Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
- Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
- Fixed a bug in village generation issue that caused extra holes in buildings.
- Fixed a rare world generation exception.
- Fixed a rare village generatione exception.
- Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
- Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
- Fixed some plurality issues in messages generated about identifying cybernetic implants.
- Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
- Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
- Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
- Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
- Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
- Tagged some objects as mass nouns.
- [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
- [modding] GiganticInventory now makes restocked inventories gigantic.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.206.57 Jan 13, 2024
cavesofqud-osx-default.zip 710 MB
Version 2.0.206.57 Jan 13, 2024
cavesofqud-linux-default.zip 713 MB
Version 2.0.206.57 Jan 13, 2024
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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