Feature Friday - February 1, 2019
Caves of Qud » Devlog
- Added a new book: Council at Gamma Rock.
- Sapient plants are now considered to have minds and can be interacted with in all the ways mental interaction is supported (e.g., domination, beguiling, etc).
- You can now throw things through your own force fields.
- Haggabah can now be detected by Heightened Hearing and Sense Psychic.
- Feral lah pods now inherit the attitudes of their parent feral lah plant.
- Lurking beth clusters spawned by Burgeoning are now friendly to the spawner.
- Visiting a town of NPCs with amnesia no longer causes you to get amnesia.
- Waydroids are once again hostile by default.
- Dominating creatures now causes less sudden hostility to develop between your companions and nearby creatures.
- Brightshrooms no longer get locked onto in autolook mode.
- Urchin belchers now belch urchins less continuously.
- Engulfing attacks now respect phase and flight.
- Thrown weapons now respect phase.
- Various abilities that respected phase at some point but then regressed now do so again.
- Sturdy items are now properly protected from becoming cracked.
- Life and stat saps properly drain stats again.
- Resistance bonuses gained from cooking with the gland paste of various bearded lizards are no longer permanent.
- Turrets set up by turret tinkers now have the correct appearance.
- Turret tinkers and miners no longer hijack control of their input when you dominate them.
- Girshlings, scorpiocks, and agolzvuvs equip their natural weapons again.
- Clones spawned by clonelings now spawn with their natural equipment.
- Thrown weapons are now stopped by physical solidity instead of visual occlusion.
- Thrown weapons can now pass through force fields that you can fire missile weapons through.
- Tweaked the stats of a bunch of plants.
- Fixed a couple of bugs that caused magnetic attraction to destroy the attracted objects.
- Fixed a bunch of errors that occurred when nest-type objects spawned as Mechanimist converts or the Stilt librarian.
- Fixed an issue that caused corrosive gas breathed from a mouth to not survive save/load cycles.
- Fixed an occasional error in randomized character generation.
- Fixed a bug that caused spurious mutations to sometimes appear on the character review screen for true kin when no cybernetic implant was chosen.
- [modding] Fixed an issue that caused worlds.xml to not properly hotload when a scripting mod that included it was approved. Previously, you had to restart the game to load the changes.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.164.0 Feb 02, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.164.0 Feb 02, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.164.0 Feb 02, 2019
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.