Feature Friday - December 22, 2023
Caves of Qud » Devlog
206.50
- Added new descriptions for booster bot, cyclopean gibbon, diplomacy droid, ickslug, mimic, molting basilisk.
- Mech and golem walls are no longer tagged as diggable.
- Asphodel now tends to have fewer issues with the Barathrumites.
- Added chronology entries for curing ironshank and monochrome.
- Asphodel and xyr asphodelytes are now more tolerant of friendly fire during the Reclamation quest.
- The Girsh nephilim are now more likely to direct their beams at their target, under some circumstances.
- If the slynth move into Grit Gate, they are now considered for A Call To Arms scoring.
- You can no longer initiate the water ritual when your conversation is about to start a fight.
- Keh-hind no longer disappears if she is, or has ever been, your follower.
- You can now pray beneath the hologram of Shekhinah.
- Tumbling pods are now always rated at least Tough.
- Dromad's trade conversation option now shows the correct dynamic keybind.
- Holding an automatic movement key or button now properly respects several autowalk stoppers that weren't triggering before, including Aloe Porta and entering spacetime vorticies.
- Aloe Porta no longer stop autowalk when merely moving past them.
- Changed the rules text on night-sight interpolators to better match their behavior.
- Schematics drafters no longer have Tinker III.
- The Ironshank message about joint pain subsiding is now a popup.
- The crystal chime Tammuz is now considered a proper noun.
- Gave eyeless king crab legs the right tile.
- Updated brazier's display colors to be more sightly when unseen.
- NPCs that fall into spacetime vortices now become lost.
- Fixed a bug that caused the level up sound to not play correctly.
- Fixed a bug that caused spurious "You are frozen soild!" popups.
- Fixed a bug that prevented turrets from being deployed into gas clouds.
- Fixed a crash when generating levels in Golgotha.
- Fixed a bug that caused phase adaptive scope's safety feature to malfunction when used with long-distsance throwing weapons.
- Fixed a bug that caused creatures in vantabloom darkness to stop autoexplore.
- Fixed the templating of Opportune Attack's trigger message.
- Fixed a typo in sawhander's description.
- Fixed a bug that caused Warden Indrix to stop sharing secrets after the first time.
- Fixed a bug that caused multiple water ritual and trade options to appear for dynamic villagers if there was an exception during the conversation.
- Fixed a bug that caused player-controlled soup sludges to not grow new pseudopods.
- Fixed a bug that would blink the player out of existance if they went to Bey Lah as Eskhind during Kith and Kin, via domination or otherwise.
- Fixed a bug that caused the mound of scrap and clay to appear in random populations.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.206.50 Dec 22, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.206.50 Dec 22, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.206.50 Dec 22, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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