Feature Friday - January 25, 2019


  • Added a new music track to Bethesda Susa.
  • Added tiles for red death dacca, gelatinous palm, arcwyk, skittering sentry, Rodanis Y, the Alchemist, and Saad Amus.
  • Updated Burgeoning to choose from a much more diverse selection of plants that scales in power with the level of the mutation.
  • Reworked Burgeoning so that each time you cast it, a primary plant is chosen from among the viable plants of the appropriate tier. About half the plants you summon will be the primary plant and the other half are chosen randomly from among the other plants of that tier.
  • Added some glowing mushrooms to subterranean caves. More variety to come.
  • Added the new high-tier armor to some additional armor tables.
  • Re-classified all saps as winged mammals.
  • Changed the corpse-drop chance for the various bearded lizards.
  • Juke can no longer be used on the world map.
  • Creatures that spawn from nests now inherit the attitudes of those nests. This means village-dwelling nests no longer produce feral offspring.
  • Village-dwelling snailmothers no longer spawn feral ickslugs.
  • There's now a maximum number of ickslugs that can spawn on a given map.
  • Objects being moved by magnetic attraction no longer ignore intervening obstacles.
  • Slumberlings are no longer woken up by nearby combat or theft.
  • Cooking with the gland paste of various bearded lizards no longer forcibly removes your beak if you have one.
  • Fixed a bug that prevented mazebeards from dropping corpses.
  • Fixed a few text bugs with stasis grenades and mines.
  • Fixed a bug with freshwater autoget.

Files

cavesofqud-windows-default.zip 170 MB
Version 2.0.163.0 Jan 26, 2019
cavesofqud-osx-default.zip 191 MB
Version 2.0.163.0 Jan 26, 2019
cavesofqud-linux-default.zip 187 MB
Version 2.0.163.0 Jan 26, 2019

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