Feature Friday - November 24, 2023
Caves of Qud » Devlog
206.37
- Added a move menu, default binding shift-M.
- Added a "Move to Point of Interest" clickable button to the top right of the new UI, between the buttons for Character Sheet and Autoexplore.
- Stat saps are now always considered at least Tough opponents.
- Gigantic items now produce more wire in wire extruders.
- Autoact now explicates the reason it stopped via the message log more often.
- Pathfinding now works harder to avoid digging through walls with wiring, piping, or gearboxes.
- Hidden things being discovered no longer necessarily interrupts autoact.
- Sparking baetyls no longer ask for Sparafucile's masterwork weapons.
- Blast cannon projectiles ("pressurized energy") are now treated as mass nouns ("some pressurized energy", not "a pressurized energy").
- Attempting to activate a ganglionic teleprojector from its interaction menu while the ability is on cooldown no longer fails silently.
- Lagroots, junk dollars, and other urchins no longer interrupt autoact through mere hostility.
- Requesting gifts via the water ritual now operates on one item at a time if the NPC has a stack of them.
- When you die while confused, a confused version of your name is no longer recorded with your score.
- Legendary dervishes of the Sightless Way are no longer incorrectly titled as servants of Ptoh.
- Torches are now extinguished by being submerged in liquid.
- Made Value + and - binds able to share bound keys with Move Up and Move Down.
- The option "Use text autowalk threat indicator" is now called "Use text version of the autoact interrupt indicator instead of flashing red box".
- You can now return to the Recoil menu by escaping out of interaction with a recoiler.
- The option "Use text version of the autoact interrupt indicator instead of flashing red box" is now in the Automation category.
- The option "Use text version of the autoact interrupt indicator instead of flashing red box" now works consistently: it indicates the interrupting object with a pulsing red visual effect, if disabled, or with a descending yellow v character, if enabled.
- Creatures now consider moving away from gases or walltraps that are damaging them a little more aggressively.
- When creatures die while engulfed, items left behind are now left in the engulfer's inventory.
- When creatures die, the location items left behind drop in is now more consistent.
- Force bubbles no longer push anything when their owner is being pushed by another force bubble. This should prevent crashes from force bubble owners pushing each other.
- The activated ability for force bracelets now synchronizes properly when the force bracelet is deactivated by its force fields are independently destroyed.
- The icon colors applied by desecration now take priority over the icon colors applied by village history engraving.
- Improved how some items are specified in Spread Klanq quest steps.
- Slightly reduced the render layer of low walls.
- Removed two extra spaces from interdictor lock-on messages.
- Fixed the stats in the ability description of Cryokinesis.
- Fixed a bug that randomly caused some items to be incorrectly flagged as needing two slots to equip.
- Fixed a rare bug that caused a hard lock during world generation.
- Fixed a bug with the repulsive device.
- Fixed a rare bug with inventory stacking.
- Fixed a bug that caused the glotrot cure to fail.
- Fixed a bug that sometimes caused walls to paint incorrectly.
- Fixed a bug that sometimes caused you to be described as disassembling "something", or for a disassembled item to be omitted, when disassembly was interrupted.
- Fixed a bug that made automatic attacks on ignored enemies interrupt autoexplore.
- Fixed a bug that made broken and engulfed statuses not appear in display names.
- Fixed a bug that caused the "Attack ignored hostile creatures that you move adjacent to during autoexplore" option to cause you to automatically attack ignored enemies that you moved next to on a single manual step.
- Fixed a bug that with item naming trying to name items after the world map.
- Fixed a bug that duplicated items when you equipped one from the ground while having another in your inventory.
- Fixed a bug that made the grounded effect prevent movement actions it shouldn't have, such as charging.
- Fixed a bug that made miners continue to lay mines after being instructed not to.
- Fixed a bug that made sparking baetyls imply they might take items from your inventory even if there were enough items to satisfy them nearby.
- Fixed a bug that caused the looker to be unable to switch objects.
- Fixed a bug that made merchants become temporarily incapacitated by restocking and soup sludges become temporarily incapacitated by growing their pseudopods.
- Fixed some bugs with text filters applied to speech, like with birds and fish.
- Fixed a bug that made geomagnetic discs unable to fly through gases.
- Fixed a bug with important tonics having their "apply" and "apply to" interaction hotkeys swapped.
- Fixed a bug with junk dollars' impaler behavior. Existing junk dollars in saved games will not be affected.
- Fixed a bug that made rock tumblers and wire extruders work when unpowered. Existing furniture in saved games will not be affected.
- Fixed a bug that caused the positive and negative cacophonic sounds for multiple simultaneous reputation changes to be played simultaneously, when applicable.
- Fixed a bug that made morphogenetic geomagnetic discs fail to work properly.
- Fixed a bug that put confused quest names in Reclamation quest steps if you were confused when Girsh nephilim spawned.
- Fixed a bug in the activation message of Shield Wall.
- Fixed a bug that caused mutation permutation to occur repeatedly past the halfway point of the Mutating effect.
- Fixed a bug that made some secrets display with inappropriately capitalized words in the middle of them.
- Fixed a bug where your hagiographies claimed you penned a copy of a cookbook instead of the cookbook itself.
- Fixed a messaging oddity in some messages about resistance to recruitment.
- Fixed a missing space in some possible faction descriptions.
- Fixed a bug that allowed duplicating a chord of light at Omonporch.
- Fixed a bug that caused Stingers to not activate when lunging.
- Fixed a bug that caused the golem mound's catalyst menu to be unopenable when a dram of slime was in your inventory.
- Fixed a bug that prevented the 'Dayenu' achievement from progressing.
- Fixed a bug that prevented the repulsive device from being removed.
- Fixed a bug that caused dynamic quests to sometimes become unfinishable.
- Fixed a bug in the ability manager screen that casued a lockup when activating an ability in the middle of a drag operation.
- Fixed a bug that caused a crash when quitting a game.
- [modding] ProneOnHit now works on projectiles.
- [modding] The mod manager now sorts mods case-insensitively.
- [modding] The reference name of the highly entropic beings faction has been changed to Entropic.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.206.37 Nov 25, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.206.37 Nov 25, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.206.37 Nov 25, 2023
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.