Feature Friday - November 3, 2023
Caves of Qud » Devlog
Note: this update breaks save compatibility with previous versions.
206.17 - 'beta' branch
- Added new cybernetic implants: stasis entangler, polyphase modulator, and precision force lathe.
- We made some refinements to temple mecha.
- Added special mechanics for infiltrating piloted mecha.
- Added a new requirement for piloting an unaccessed mecha.
- Mecha no longer heal on their own and must be repaired with 7 or 8 bits.
- Mecha now require a special type of energy cell to function: mecha power core.
- Piloted temple mecha now appear in dynamic encounters.
- Unpiloted temple mecha can now be found, very rarely, abandoned in caves.
- Added special mechanics for infiltrating piloted mecha.
- Gyre wights now sometimes camp on the Stiltgrounds.
- Added new legendary names and titles for gyre wights.
- Added new gyre wight dialog.
- The approaches to Girsh cradles are no longer considered holy sites to gyre wights. Golgotha and Bethesda Susa themselves stil are, however.
- Rank girshlings and plasmatic girshlings now occasionally leave corpses behind on death, like other girshlings.
- Neutral-temperature liquids now stabilize their containers' temperature, including in the case of liquid-cooled overloaded weapons.
- Holograms are no longer immune to normality fields.
- Granite and tangled mudroot are now treated grammatically as mass nouns.
- Sparking baetyls no longer ask you for things you have equipped and cannot unequip.
- Prevented some cases of named creatures being randomly assigned the same term in multiple elements of their name.
- Friendly creatures can no longer swap you out of their way.
- Fixed several issues with yes/no/cancel dialogs in console mode.
- Fixed a bug that caused no keybinding to be displayed for some popups in console mode when playing with a gamepad.
- Fixed a bug that sometimes caused a long pause when returning the application to focus.
- Fixed a bug that caused you to be unable to enter some interiors if the entrance was blocked.
- Fixed a bug that caused keyboard input not to register on prerelease inventory and trade screens. Note: Directional navigation of prerelease trade and inventory screens won't respect binds and only responds to arrows and numpad.
- Fixed a number of issues involving environmental power systems when entering a zone.
- Fixed some message composition issues in mimic, jilted lover, and livid creeper special attacks.
- Fixed some issues causing NPCs to interfere with and delay each other in combat by swapping positions.
- [modding] The Impaler part now has a field NeedsToBeHidden, true by default, which if set to false makes being hidden unnecessary for the impalement functionality to work.
- [modding] Added weights to water ritual secrets and journal entries, making secrets more or less likely to be shared and discovered.
- [modding] Added weight modifiers to interests in Factions.xml, specified via a Weight attribute. Ex: Weight="50".
- [modding] Added GetWaterRitualSecretWeightEvent, which can modify the final weight of secrets in the water ritual.
- [modding] Added BuySecretWeight and SellSecretWeight attributes to the water ritual xtag, which can override a creature's weighting of secrets by id.
- [modding] Added EntityID and EventID to factions, allowing retrieval of their historic entities and events, respectively, when they exist. Example use is to get the village inhabited by a given village faction.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.206.17 Nov 04, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.206.17 Nov 04, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.206.17 Nov 04, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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