Creatures of the 7th Plague - NEW BETA!
Caves of Qud » Devlog
Our next feature arc, Creatures of the 7th Plague, is now in beta! Big picture, this arc includes the next quest in the main questline, significant updates to the UI and input, lots of new visual and sound effects, lots of performance improvements, and many gameplay changes.
If you'd like to help us test it, download the new beta version. Check out this thread if you want to post your feedback and get access to fast-forward wishes to help test the new quest. Note: previous saves won't be compatible with this beta.
Live and drink, friends. Patch notes below.
NEW MAIN QUEST AND THE GIRSH NEPHILIM
UI AND INPUT
Several of these changes were merged in from the "input" beta.
- Added icons for every ability.
- Added in-depth, dynamic descriptions for many abilities (the rest to come).
- You can reorder abilities on the Abilities screen and they will also reorder in your hotbar.
- Your abilities are now automatically hotkeyed. You can change the hotkeys from the Abilities screen.
- Added hotkeys for scrolling through your hotbars (default ctrl+1 - ctrl+5).
- New ability icons also appear on the hotbar.
- Added the new ability icons to the old UI sidebar. They also now respect the order of abilities on your ability screen.
- Added new visual effects for several abilities: flaming ray, flame breath, teleportation, slammed, digging, and temporal fugue.
- Added new visual effects for several types of deaths: decapitation, transmuted, consumed, lased to death, and immolated.
- Added new visual effects for several missile weapons: all lead slug weapons, all arrows, laser rifle, chain laser, laser pistol, point defense laser, spitting seed plant, light rondure, flamer thrower, null ray pistol, and rocket launchers.
- Added new visual effects for several other creatures and items: aloe pyra, flaming vents, HE grenades, neutron flux, and hookah.
- Added new visual effects for throwing.
- Replaced the combat slash animation with a new one that has three grades of intensity for 1, 2-3 and 4+ penetrations.
- Added a new animation for bludgeoning damage.
- Added a new block animation.
GAMEPLAY
- Renamed the skill tree to Physic and reduced the initial purchase cost to 50sp.
- Staunch Wounds now simply improves your bandaging rolls, both in and out of combat.
- You can now use Staunch Wounds on your companions.
- Removed the Heal and Set Limb skills.
- Added a new skill: Nostrums. 100sp. INT 21.
- You can treat bleeding, poison, illness, and disease onset at a campfire.
- Treatments can be applied to companions.
- Some treatments require a medicinal ingredient.
- You can treat bleeding, poison, illness, and disease onset at a campfire.
- Added a new skill: Amputate limb. 50sp. INT 23.
- You can voluntarily amputate your own limbs.
- You can amputate your companions' limbs, if they are infected or equipped with unremoveable equipment.
- You can voluntarily amputate your own limbs.
- Added a new skill: Apothecary. 100sp. INT 25.
- Healing tonics you apply last an extra round.
- Renamed the skill tree Multiweapon Fighting and the skills Multiweapon Proficiency, Multiweapon Expertise, and Multiweapon Mastery.
- The bonuses to offhand attacks granted by Multiweapon Fighting skills now apply to all offhand limbs, except mutation-based weapons like Horns and Stinger. This now includes chimera limbs, as before, but also limbs granted by Multiple Arms and Helping Hands.
- Reduced the offhand bonuses from the three skills from (effective) +20/40/60% to +20/35/50%.
- Reduced the skill point cost. Each skill is now 150sp, down from 300sp.
- Natural offhand limbs and weapons wielded in offhand limbs now display their offhand attack chance in their descriptions.
- When you swap your primary limb, your old primary inherits the offhand chance of the new primary you swapped to. This was always the case but is now easier to track due to the offhand chance getting displayed in the limb/weapon description.
- Single Weapon Fighting. 150sp. AGI 17. You no longer make offhand attacks in exchange for mastery with a single weapon (toggleable).
- Opportune Attacks (free with skill) - Whenever you score a critical hit with a melee weapon, the cooldowns of up to two random weapon or shield skills are immediately refreshed.
- Expert Strikes. 200sp. AGI 19. Your attacks always penetrate one extra time.
- Weapon Mastery. 150sp. AGI 23. Whenever you make a melee attack, immediately make a second attack for free.
- Added new tiles and descriptions for each mutation variant. E.g., horns, horn, spiral horn, antlers, and casque now each have their own tiles and descriptions.
- Added new tiles and descriptions for Flaming Ray's ghostly flames and Freezing Ray's icy vapor.
- When you choose a variant during character generation, the appropriate tile and description are now displayed.
- When you randomly choose mutations during character generation, you can now get mutation variants.
- When you gain a mutation after character generation, you can now pick a variant.
MISCELLANEOUS
BUGFIXES
DEBUG & MODDING
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.206.1 Oct 07, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.206.1 Oct 07, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.206.1 Oct 07, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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