Feature Friday - December 15, 2018
Caves of Qud » Devlog
Another small update this week as we work on a big upcoming content patch.
2.0.160.0
- Added two new music tracks for Bey Lah and Barathrum's study.
- Village music now plays in the outskirts of villages.
- Quest items preservables are now considered exotic foods.
- Creatures no longer sell their natural equipment.
- Reduced Slog's base move speed to balance against their buffed move speed while moving through liquid.
- Various modded items that didn't stack now stack.
- Walls render properly again when stacked in a single tile.
- Added a visual effect for when force fields are stacked in the same tile with other objects.
- NPCs no longer attempt melee attacks against adjacent opponents who cannot be attacked due to flight.
- Fixed a bug that caused creatures to become angry at and try to fight themselves.
- Fixed a bug that made NPCs get stuck behaviorally when a target died while they were using Adrenal Control.
- Fixed some things making dawngliders and other flyers not behave reasonably.
- Flying creatures can now perform a swoop attack.
- Crashing while flying now causes you to go prone.
- [modding] Fixed an issue that caused some mod file operations to work on lowercase filenames, causing issues on Linux.
- [modding] ModMasterwork now messages properly if you specify Bonus values other than the default 1.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.160.0 Dec 15, 2018
cavesofqud-osx-default.zip 710 MB
Version 2.0.160.0 Dec 15, 2018
cavesofqud-linux-default.zip 713 MB
Version 2.0.160.0 Dec 15, 2018
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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