Feature Friday - September 1, 2023
Caves of Qud » Devlog
204.103
- Manual equip now makes an effort to have the default slot be the typical slot the item would be equipped in for non-melee-weapon items.
- The cybernetics install screen now displays the license points of each available implant.
- Attempting to use a matter recompositer on the world map now fails with a message rather than silently.
- You can now only build campfires in the same zone you are in.
- When disarming a creature, the weapon being disarmed is now part of the disarm message, and separate messages about the weapon being unequipped and dropped are no longer displayed.
- When disassembling a liquid-fueled energy cell slotted in a device in a nearby square, the liquid in the cell now pours out into the nearby square rather than onto you.
- Lair names no longer describe their occupants as wet, otherwise liquid-covered, or lost.
- Fixed a bug that made convalessence warmer than it was supposed to be.
- Fixed a grammar issue in the message when attempting to enter the Spindle from the world map.
- Fixed an orthographic issue in Yempuris Phi's description.
- Fixed a misplaced capitalization in an item naming prompt.
- Fixed some odd formatting in some automatically generated item naming results.
- [modding] ITeleporter now defines a method virtual string GetCustomTeleportFailure(GameObject Actor) that can be overridden by child classes to provide custom teleportation failures; if the method returns a value that isn't a null or an empty string, a teleport attempt will fail and the string returned will be displayed as a failure message.
205.62 - 'beta' branch
- Legacy command assignments are now upgraded properly if you don't already have a Keybinds2.json file.
- The equipment screen auto-hotkeys now respect bound commands.
- Objects will now properly emit smoke VFX if they are in inventories.
- 'draw' now has a higher action priority than 'show effects'
- 'clean' now has a slightly higher action priority
- Added a "add/remove whole inventory" command to match legacy key behavior.
- Autoact now properly advances and cancels VFX frames
- Fixed the first render of the ability bar showing the wrong number of pages.
- Fixed several instances of modern VFX playing for off-screen zones.
- Fixed several binds that were incorrectly marked as conflicting.
- Fixed an issue causing you to be able to bind the same key to multiple abilities.
- Fixed the hotkey spread for abilities overlapping with VI style keybinds.
- Fixed temporal fugue not activating correctly.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.204.103 Sep 02, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.62 Sep 02, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.62 Sep 02, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.62 Sep 02, 2023
cavesofqud-osx-default.zip 831 MB
Version 2.0.204.103 Sep 02, 2023
cavesofqud-linux-default.zip 837 MB
Version 2.0.204.103 Sep 02, 2023
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Caves of Qud 1.0 OUT NOW!9 days ago
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!46 days ago
- You gain the mutation Precognition!55 days ago
- Tutorial beta out now!72 days ago
- Final Feature Friday!85 days ago
- Journey to 1.0! Final preparations + new price85 days ago
- Feature Friday - September 13, 202492 days ago
- Feature Friday - August 30, 2024Aug 30, 2024
- Feature Friday - August 23, 2024Aug 24, 2024
- Feature Friday - August 16, 2024Aug 16, 2024
Leave a comment
Log in with itch.io to leave a comment.