Feature Friday - November 30, 2018
Caves of Qud » Devlog
- You can now cook with green goo, brown sludge, and black ooze. 'Can' doesn't mean 'should'.
- Web-spinning creatures are now smart enough to spins webs in combat.
- Made yondercane much rarer.
- Reduced the amount of fermented yondercane yielded from preserving yondercane.
- Reduced the drop chance of voider corpses.
- Increased the price of urberries.
- Increased the drop chance of electric snail and snailmother corpses to 100%.
- Signs now display their messages in their short descriptions.
- Electrobows now have a firing sound effect.
- You now heal at the normal rate while sleeping in beds.
- Quill Fling is no longer usable when frozen, though quills can still be involuntarily discharged.
- Quills no longer damage creatures who don't share a phase with the quill flinger.
- Stinger attacks no longer proc when attacking walls.
- Glowspheres are no longer equippable as body armor.
- Mimic grab now respects flight and phase status.
- Inventory weight now properly recalculates when the liquid volumes of your carried liquid containers change.
- Renamed 'prehensile trunk' to the more appropriate 'bilge sphincter' and updated Slog's description accordingly.
- Fixed a bug that caused NPCs to sometimes stop taking actions when attempting to use Adrenal Control.
- Fixed a bug that made it impossible to disassemble carcass kneaders.
- Fixed some weird behavior with limbs dismembered from the player when they had cybernetic implants installed on them.
- Fixed an issue that caused some maps to fail to build.
- [modding] Added a new part, FugueOnStep, that temporally fugues creatures that enter its parent object's cell. It's an IActivePart and has that part's fields with default WorksOnCellContents = true.
- [modding] The FabricateFromSelf part has new fields: FabricateVerb (the string verb used for the action taken in messaging, defaults to "fabricate") and AIUseForThrowing (bool, if enabled, AIs with no thrown weapon attempt to use fabrication to generate a thrown weapon, defaults to false).
- [modding] LiquidAmmoLoader and LiquidFueledPowerPlant now use string Liquid fields (e.g. "water", "oil") instead of integer LiquidID fields to specify what they run on.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.158.0 Dec 01, 2018
cavesofqud-osx-default.zip 710 MB
Version 2.0.158.0 Dec 01, 2018
cavesofqud-linux-default.zip 713 MB
Version 2.0.158.0 Dec 01, 2018
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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