Feature Friday - Fixed a bug that caused every pariah to be a diplomacy droid.


204.100

  • You are no longer informed that you have lost sight of your marked target after you kill them.
  • Removed the steel plate mail and steel buckler from wardens of the Sanctum and protectors of the Stilt.
  • Removed the strength bonus cap from the natural weapons of humors, gyrohumors, Rodanis Y, rhinoxen, molting basilisks, traipsing mortars, plastronoids, and the Bethesda trolls.
  • Dismember can no longer be activated on the world map.
  • Improved the grammar in the message when creatures fabricate things from the substance of their own bodies.
  • The injector "apply to" action no longer notionally targets inanimate objects. (e.g., by representing that a wall does not want a salve injector applied to it).
  • The injector "apply to" interaction is no longer available on the world map.
  • Added tiles for albino ape heart, ogre ape heart, and black puma haunch.
  • You now become lost upon taking a teleport gate to a zone you have not previously visited.
  • Fixed a bug that caused duplicate messages about ceasing to be lost.
  • Fixed a bug that made force bracelets activate then immediately deactivate.
  • Fixed a bug that caused every pariah to be a diplomacy droid.
  • Fixed a bug that caused girshworms not to be immune to their own poison gas, and for the gas discharges of girshworms, honey skunks, and worker ants to end earlier than they should have.
  • Fixed a bug that caused errors when firing missile weapons at inanimate targets.
  • Fixed a bug that caused some village merchants not to be properly titled.
  • Fixed a bug that caused village dromad merchants to have their tile color set to gold instead of brown.
  • Fixed a bug that caused creatures hidden by darkness to interrupt autoact with a claim that you could see them.
  • [modding] Added 'removeinventoryobject' and 'removemutation' tags to object blueprint XML.
  • [debug] Added 'destroy' and 'obliterate' wishes to remove targeted objects from play.
  • [debug] The 'beguile' wish no longer targets you and then crashes the game.
  • [modding] There are now events SubjectToGravityEvent and CanFallEvent that can be used to modify whether an object is subject to gravity and whether it can fall (e.g., elelvator platforms are 'yes' to SubjectToGravity and 'no' to CanFall).

205.54 - 'beta' branch

  • Fixed several occurrences of input spillover.
  • Fixed input hang when using generic terminals.
  • Fixed several issues where hotbar keys weren't working properly.
  • Fixed 'F' not working in some menus.
  • Fixed ESC not working on the main menu.
  • Fixed a serialization hang when adding a bind with three modifiers.
  • Fixed a bug causing the cancellation message for held movement to say "you stop waiting" instead of "you stop moving".
  • Fixed the keybinding display on the legacy Continue screen.
  • Fixed a bug causing an error message whne trying to read one of Sheba's books.
  • Fixed the map editor "in use" toggle.
  • Fixed a bug that caused the automatic ability bar bind to never be displayed for an ability that had its custom bind deleted.

Files

cavesofqud-windows-default.zip 838 MB
Version 2.0.204.100 Aug 12, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.54 Aug 12, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.54 Aug 12, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.54 Aug 12, 2023
cavesofqud-osx-default.zip 831 MB
Version 2.0.204.100 Aug 12, 2023
cavesofqud-linux-default.zip 837 MB
Version 2.0.204.100 Aug 12, 2023

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