Feature Friday - August 4, 2023


204.98

  • Added a new command, "Replace energy cells" (Ctrl-R by default) -- brings up a prioritized menu of your items that have energy cell slots so you can choose one to slot a new cell into.
  • When replacing an energy cell in an item that is equipped or in your inventory, the highlighted default is now the first cell available.
  • The remove cell option in the replace/install cell menu now shows what the currently slotted cell is.
  • Took off the metal classification on psychodyne helmets.
  • NPCs can now use Sweep.
  • Sweep now sometimes traverses from right to left.
  • Increased the animation speed of missile traversal using Akimbo and Sweep.
  • Mind Over Body now lets you travel on the world map while famished.
  • It's no longer possible for villages to build their habitats out of the non-existent 'bones' of plants.
  • As improvised weapons, tonic injectors are now considered short blades. Injectors in saved games will not be affected.
  • Burrowing Claws no longer extends its special behavior against walls to your other melee weapons.
  • If Burrowing Claws is toggled on and you attack a wall, you now attack with your burrowing claws instead of your wielded weapons.
  • Gave frogs some more frog-like characteristics.
  • Creatures no longer attack force fields they own or can pass through in the attempt to reach their targets.
  • Increased the default priority of the read interaction for books and scrolls once they've ready been ready.
  • The cooldown of Ultra Fire is now affected by Willpower.
  • If you're a telepath who is missing their tongue and you attempt to proselytize a creature who you can't make telepathic contoct with, the failure message is now clearer.
  • Explicitly targeting a creature for a missile attack by placing the targeting reticule over them now switches your target, even if you already have one. Explicitly targeting an inanimate object now switches your target, only if your previous target was also an inanimate object.
  • Made electrical discharges from power grids a little more corrigible.
  • Figurines no longer rarely give you reputation with nonexistent factions.
  • Improved the animation when petting creatures.
  • Fixed some strange naming patterns when already-legendary creatures immigrated to villages.
  • Fixed a bug that caused Sweep to have no action cost.
  • Fixed a bug that caused creatures to use Sweep with non-heavy missile weapons.
  • Fixed a bug that caused Hooks for Feet to not equip its hooks unless the mutant already had shoes on when they acquired the mutation.
  • Fixed a bug that made autoexplore still try to burrow when your Burrowing Claws were toggled off.
  • Fixed a bug that gave Kickback multiple chances to take effect when using Akimbo.
  • Fixed a bug that caused Force Bubble to think it was still toggled on if the entire force bubble was destroyed.
  • Fixed a bug that caused your evil twin to occasionally be friendly.
  • Fixed a bug that caused crypt sitters to be leashed to the wrong tile when crossing zone boundaries.
  • Fixed some incorrect broodpuff descriptions.
  • Fixed a typo in the Donation Level: Kasaphescence achievement.
  • Fixed some grammar in quest text.
  • [modding] Added a serialized ModVersions dictionary to SerializationReader which can be referenced when overriding IPart.LoadData to preserve save compatibility.
  • [modding] LiquidVolume.Fill() now calls Empty() with NoDestroy: true.

205.49 - 'beta' branch

  • Replaced the combat slash animation with a new one, with three grades of intensity for 1, 2-3 and 4+ penetrations.
  • Changed the penetration SFX to match the 1, 2-3 and 4+ tiers.
  • Input is now buffered, which should eliminate missed inputs when entering keyboard input very quickly.
  • Rebinding menu navigation keys is now allowed.
  • Added a new animation for bludgeoning damage
  • Added a new block animation.
  • Added modern VFX for abilities: flaming hands, flame breath, Aloe Pyra, flaming vents.
  • Added modern VFX for items: flamethrower.
  • Fixed an issue where input would sometimes become nonresponsive after binding a key.
  • Fixed some bugs with rebinding a key forgetting all the defaults.
  • Improved conflict checking logic for main keybinds and abilties screens.

Files

cavesofqud-windows-default.zip 714 MB
Version 2.0.204.98 Aug 05, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.49 Aug 05, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.49 Aug 05, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.49 Aug 05, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.98 Aug 05, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.98 Aug 05, 2023

Get Caves of Qud

Buy Now$29.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.