Feature Friday - July 21, 2023
Caves of Qud » Devlog
204.95
- Point-defense systems can now target dart projectiles, in the same tracking category as arrows.
- Fjorn-Kosef's fists no longer have antimatter cells slotted into them, nor are they considered weird artifacts.
- Made improvements to how NPCs equip gear.
- NPCs are now better able to use fidget cells.
- Stasis now prevents bloodsplatter and similar effects.
- Colossal creatures can now equip large boulders.
- When you dominate a creature, your companions now stop attacking it.
- When you get lost on the worldmap, you no longer always wind up in the center of the parasang.
- When you become unlost via an unconventional method, you now get the usual message about regaining your bearings.
- Nests and nest-like creatures who are villagers should no longer collapse after they finish spawning.
- Items that are temporary, coated in dangerous liquids, or in the process of being eaten away by acid can now be given to or taken from NPCs via the trade screen, except you still cannot sell them.
- Creatures that leave trails of objects behind them no longer fall through the floor when they leave a pit in the space behind them.
- Krakens no longer do their two-step move on the worldmap.
- Fixed some issues causing energy cells with the radio-powered mod not to recharge correctly.
- Fixed a bug that made it only possible to disarm weapons equipped in hands or in missile slots.
- Fixed a bug that disqualified items from becoming magnetized based on total stack weight rather than weight per item.
- Fixed a bug that made it impossible to look at fungal infections. Existing fungal infections in saved games will not be affected.
- Fixed a bug where Reverse Engineer success messages would refer to the artifact by its unidentified name.
- Fixed a bug that made padded items worthless.
- Fixed a bug that caused errors when some creatures tried to retreat via teleportation.
- Fixed a bug that made leyline puppeteers, enigma cones, and enigma caps only able to accept two item mods.
- Fixed the default subterranean wall type in baroque ruins.
- [modding] The Lost effect is no longer hardcoded to JoppaWorld; being lost is now tracked per world.
- [modding] Fixed a bug that made removing Photosynthetic Skin cause errors with bleeding.
205.42 - beta
- Changed the default bind for the Factions page to ctrl+f.
- Fixed a bug that caused Light Manipulation to cast ambient light even when out of charges.
- Fixed a bug that caused some popup selections to cancel autoexplore immediately after.
- Fixed an issue that caused a spurious option popup when selecting a category in the trade menu.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.95 Jul 22, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.42 Jul 22, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.42 Jul 22, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.42 Jul 22, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.95 Jul 22, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.95 Jul 22, 2023
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.