Feature Friday - July 7, 2023
Caves of Qud » Devlog
204.91
- Springing now affects power skating.
- NPCs now use Intimidate and Menacing Stare.
- Baetyls no longer request bizarre carnage.
- Mechanical cherubim now prefer to use oil for the water ritual.
- NPCs are now more willing to throw things and fire missile weapons at forcefields and at targets hiding behind trees.
- Friend to fungi and fungus-ridden creatures now get recolored dark and bright magenta, respectively.
- Immobile creatures may now move using Juke.
- Pathfinding on the world map now prefers to go around the Rainbow Wood.
- Campfires and campfire remains that are buried under solid objects no longer prevent another campfire from being built nearby.
- Added new descriptions for some articles of clothing.
- Reduced the volume of the stasis field sound effect.
- Targets are now unset if you pick them up, equip them, implant them, slot them, load them, or used them as a component.
- Fixed a bug that made pouring neutron flux from one functional magnetic bottle to another issue a false warning about lack of magnetic containment.
- Fixed a bug that made NPCs able to reload a weapon and fire immediately.
- Fixed a bug that caused Terrified effects which were supposed to suppress the use of activated movement abilities to fail to do so.
- Fixed a bug that caused trining lampreys to not self-replicate.
- Fixed a bug that caused jumping and ejection seat animations to sometimes display your tile with the wrong colors.
- Fixed a bug that caused a quills object to be unequipped into your inventory if a prior mutation was glitched into Carapace via warm static.
- Fixed a bug that made Templar phylacteries reference a confused name if they generated while the player was confused.
- Fixed a bug that caused strange phrasing in tomb inscriptions about books.
- Fixed more grammar oddities in third-party petting messages.
- Fixed a typo in Hortensa's conversation.
- Fixed a bug causing text following commas to be inappropriately removed from item names in some contexts.
- Fixed a bug that caused the stripping of color formatting to fail on some nested color patterns.
- [modding] Added SourceID, SourceBlueprint, KillerID, and KillerBlueprint properties to dropped corpse objects. ID properties will only be populated if the relevant object already had an ID when the corpse was generated.
205.37 beta
- Increased the value of the leftmost tick of the repeat delay slider from 0 to 5.
- Fixed the main menu X not highlighting on hover.
- You can use the walk command again while looking to walk to the object you're looking at.
- Fixed v positive and v negative binds changing objects in a stack in the looker.
- Page Up and Page Down can now be used to navigate popups and the look menu.
- Fixed the binding display on the book UI.
- You can now use hotbar positional binds to trigger an ability even if that ability has a custom bind.
- Fixed an issue when looking at a tile when you didn't have Walk bound.
- Fixed an issue when using backspace on the number selection popup.
- Fixed an issue causing page up and down to be reversed in some menus.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.204.91 Jul 08, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.37 Jul 08, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.37 Jul 08, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.37 Jul 08, 2023
cavesofqud-osx-default.zip 831 MB
Version 2.0.204.91 Jul 08, 2023
cavesofqud-linux-default.zip 837 MB
Version 2.0.204.91 Jul 08, 2023
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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