Feature Friday - June 30, 2023
Caves of Qud » Devlog
204.90/205.35 beta
- Added new descriptions for some natural equipment.
- Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
- Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
- The Light Source category is now initially expanded when equipping a thrown weapon.
- Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
- Factory arms now properly move objects.
- Being rusted now generally turns things red.
- If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
- You no longer auto-disassemble items in the course of modding them.
- The trade screen no longer ever shows a negative post-trade weight.
- Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
- Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
- The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
- Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
- Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
- Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
- Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
- Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
- Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
- Fixed a bug that made some farms generate with odd names.
- Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
- Fixed a bug that caused rusted robots who had their rusting repaired remain red.
- Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
- Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
- Fixed a bug causing graphical glitches with some force field interactions.
- Fixed a bug that excluded disguise mod name elements from item pickup messages.
- Fixed a bug that caused doubled punctuation at the end of village history tattoos.
- Fixed some formatting issues with pet responses to being petted.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.90 Jul 01, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.35 Jul 01, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.35 Jul 01, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.35 Jul 01, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.90 Jul 01, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.90 Jul 01, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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