Feature Friday - June 30, 2023


204.90/205.35 beta

  • Added new descriptions for some natural equipment.
  • Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
  • Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
  • The Light Source category is now initially expanded when equipping a thrown weapon.
  • Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
  • Factory arms now properly move objects.
  • Being rusted now generally turns things red.
  • If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
  • You no longer auto-disassemble items in the course of modding them.
  • The trade screen no longer ever shows a negative post-trade weight.
  • Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
  • Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
  • The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
  • Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
  • Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
  • Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
  • Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
  • Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
  • Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
  • Fixed a bug that made some farms generate with odd names.
  • Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
  • Fixed a bug that caused rusted robots who had their rusting repaired remain red.
  • Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
  • Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
  • Fixed a bug causing graphical glitches with some force field interactions.
  • Fixed a bug that excluded disguise mod name elements from item pickup messages.
  • Fixed a bug that caused doubled punctuation at the end of village history tattoos.
  • Fixed some formatting issues with pet responses to being petted.

Files

cavesofqud-windows-default.zip 714 MB
Version 2.0.204.90 Jul 01, 2023
cavesofqud-windows-beta.zip 714 MB
Version 2.0.205.35 Jul 01, 2023
cavesofqud-osx-beta.zip 710 MB
Version 2.0.205.35 Jul 01, 2023
cavesofqud-linux-beta.zip 713 MB
Version 2.0.205.35 Jul 01, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.90 Jul 01, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.90 Jul 01, 2023

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