Feature Friday - June 16, 2023


204.84

  • We made Kickback work with any missile attack and moved it under the Tactics skill tree.
  • Bilge sphincter bonuses are now considered "base".
  • Normality fields have a new appearance.
  • Reduced the difficulty of the save to avoid going prone from Rocket Jump.
  • Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
  • Simplified some save modifier language involving forced movement.
  • Creatures are now much less willing to use special movement abilities to go to dangerous locations.
  • Slog is now more willing to enter pools of filth.
  • The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
  • Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
  • Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
  • Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
  • Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed a bug that caused crashes in some situations with stuck creatures.
  • Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
  • Fixed a bug that caused some maker's marks to cause strange text generation.
  • Fixed a capitalization issue with generated quest item names.
  • Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
  • Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
  • [modding] Added a new part, ExcludeMods, that can be used like <part Name="ExcludeMods" Exclude="ModSharp,ModScoped" /> to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using <tag Name="Mods" Value="None" />.
  • [modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.

Files

cavesofqud-windows-default.zip 685 MB
Version 2.0.204.84 Jun 17, 2023
cavesofqud-osx-default.zip 687 MB
Version 2.0.204.84 Jun 17, 2023
cavesofqud-linux-default.zip 675 MB
Version 2.0.204.84 Jun 17, 2023

Get Caves of Qud

Buy Now$19.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.