Feature Friday - June 9, 2023
Caves of Qud » Devlog
204.83
- Rocket skates now alter Jump into Rocket Jump.
- +4 jump range
- Minimum range 3
- You can rocket jump over creatures.
- Upon landing, you make an Agility 20 save or fall prone.
- You leave a trail of burning exhaust behind you.
- +4 jump range
- The Hurdle skill now lets you jump without interrupting your sprint.
- Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
- When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
- Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
- The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
- Flaming vents are a little more destructive.
- Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
- Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
- Forts no longer sometimes spawn disconnected from the rest of the map.
- Added new descriptions for several map terrain objects.
- Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
- Improved the spawn placement of esper assassins.
- The main menu music now restarts when returning to the main menu from an active game.
- Added a section on saving throws to the manual.
- Fixed a bug that caused a variety of item types to be unable to stack.
- Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
- Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
- Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
- Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
- Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
- Fixed pettable creatures pet responses that used the old format (all Patreon pets).
- Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
- Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
- Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
- Fixed a bug that caused creatures not to equip shields.
- Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
- Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
- Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
- Fixed a rare crash during gem tumbling when the tumbler was frozen.
- [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
- [modding] Added a PlayerTook event to IGameSystem.
- [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
- [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.204.83 Jun 10, 2023
cavesofqud-osx-default.zip 831 MB
Version 2.0.204.83 Jun 10, 2023
cavesofqud-linux-default.zip 837 MB
Version 2.0.204.83 Jun 10, 2023
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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