Feature Friday - June 9, 2023


204.83

  • Rocket skates now alter Jump into Rocket Jump.
    • +4 jump range
    • Minimum range 3
    • You can rocket jump over creatures.
    • Upon landing, you make an Agility 20 save or fall prone.
    • You leave a trail of burning exhaust behind you.
  • The Hurdle skill now lets you jump without interrupting your sprint.
  • Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
  • When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
  • Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
  • The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
  • Flaming vents are a little more destructive.
  • Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
  • Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
  • Forts no longer sometimes spawn disconnected from the rest of the map.
  • Added new descriptions for several map terrain objects.
  • Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
  • Improved the spawn placement of esper assassins.
  • The main menu music now restarts when returning to the main menu from an active game.
  • Added a section on saving throws to the manual.
  • Fixed a bug that caused a variety of item types to be unable to stack.
  • Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
  • Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
  • Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
  • Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
  • Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed pettable creatures pet responses that used the old format (all Patreon pets).
  • Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
  • Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
  • Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused creatures not to equip shields.
  • Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
  • Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
  • Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
  • Fixed a rare crash during gem tumbling when the tumbler was frozen.
  • [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
  • [modding] Added a PlayerTook event to IGameSystem.
  • [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
  • [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".

Files

cavesofqud-windows-default.zip 685 MB
Version 2.0.204.83 Jun 10, 2023
cavesofqud-osx-default.zip 687 MB
Version 2.0.204.83 Jun 10, 2023
cavesofqud-linux-default.zip 675 MB
Version 2.0.204.83 Jun 10, 2023

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