Feature Friday - June 2, 2023
Caves of Qud » Devlog
204.82
- Non-player creatures now occasionally pet nearby pettable creatures.
- Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
- Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
- We made some cosmetic changes to jungle trees.
- To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
- Added another new tree: star palm.
- Witchwood trees now have a tile variant.
- Dogthorn and swarmshade trees now use their tile variants.
- Tweaked the tree population in the jungle and jungle-like regions.
- Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
- To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
- Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
- Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
- Legendary chefs no longer occasionally spawn without an oven.
- Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
- Village ovens no longer spawn in hallways.
- Village ovens are no longer removed by random rivers passing through them.
- Pathfinding now avoids visible sprouting orbs.
- In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
- Save file cleanup no longer deletes any folder starting with a period.
- Improved some failure messaging for Flaming Ray and Freezing Ray.
- Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
- Tweaked some descriptions on the worldmap.
- Fixed a bug that caused creatures to fall in love with objects that weren't real.
- Fixed a bug that caused soup sludges to only equip a single pseudopod.
- Fixed a bug that assigned extra titles to some creatures.
- Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
- Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
- Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
- Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
- Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you're fighting is across a zone boundary.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.82 Jun 03, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.82 Jun 03, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.82 Jun 03, 2023
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.