Feature Friday - May 5, 2023
Caves of Qud » Devlog
204.71
- The watervine farmer calling now starts with bonus reputation with the Farmers' Guild.
- Ticking vents are now limited to spawning 30 clockwork beetles in total.
- Fungal infections on hands now display their stats as melee weapons.
- You now fall to the ground if you lose your wings in-flight.
- Gave equimaxes double-muscled.
- Creatures are now more willing to attack force fields and plant growth and, sometimes, dig through walls to reach an enemy.
- Gigantic creatures now break most beds and chairs they attempt to sleep or sit in.
- Certain liquids are now converted to other liquids if they react with a desalination pellet.
- The target selection prompt for stasis and force projectors now refers to a field rather than a wall.
- You can no longer enter the [redacted] if you do not bear the Mark of Death.
- The bit cost of item modifications is now in part based on the base item's tech tier instead of its general tier. This mostly has no impact, except that it's now easier to mod recoilers even if they port you to late-game locations.
- When a creature is pushed or pulled due to an effect that propels them through the air (e.g., Slam, gravity grenade), they no longer interact with liquid pools they pass over.
- Pariahs in pariah groups no longer exhibit extremely antisocial behavior like leaving trash trails and swallowing things whole.
- Attempting to sleep on a bed or sit on a chair with a neutral creature in its square now swaps positions with the creature, if possible, rather than asking if you want to attack them.
- Added new descriptions for several creatures.
- Removed an outdated version of Electrical Generation from electrofuges and gave them the newer one.
- Improved some suboptimal grammar in tombstone messages.
- Fixed a bug that occasionally made exploding items explode multiple times.
- Fixed a bug that allowed you to complete quests with temporary items.
- Fixed a bug that caused permanent clones of narratively important NPCs to flag the original as dead when the clone died.
- Fixed a bug that made geomagnetic discs not overloadable.
- Fixed a bug that prevented NPCs from reloading some missile weapons.
- Fixed a bug that made the fists installed by fist replacement cybernetics persist after the implant was removed.
- Fixed a bug that prevented the player from automatically equipping a torch on game start.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.71 May 06, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.71 May 06, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.71 May 06, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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