Feature Friday - April 21, 2023


204.68

  • We made some changes to geomagnetic discs.
    • They no longer bypass walls or doors.
    • They no longer have unlimited range for reaching their initial target.
    • They no longer target the same creature twice in a given throw.
    • They no longer rely on the thrower's vision to find targets.
    • Their base charge use is lower.
    • Their charge use is now asserted on every bounce.
    • When disabled due to lack of charge, they now fail to activate and are not thrown.
    • When targets are out of phase with them, they now attempt to hit the target and fail, rather than refraining from the attempt.
    • Previously, when used by NPCs, they would use the NPC's strength bonus for the to-hit calculation rather than agility bonus if the strength bonus was higher. They no longer do this.
    • Deft Throwing and parabolic muscular subroutines now improve their chance to hit.
    • Their appearance in flight is now that of their tile.
    • Seeing one in action now identifies it.
    • Fixed a bug that made them fail to target some hostile creatures who had not yet noticed the player.
  • The move speed penalty from equipping heavy weapons is now surfaced as a status effect, Hampered.
  • You can no longer open or close doors if you are unable to move your extremities.
  • Creatures with no hands or hand-likes can no longer open or close doors.
  • A chronology entries is no longer recorded for trying to rename a companion who already has a proper name.
  • Unidentified thrown weapons no longer autoequip to the thrown weapon slot.
  • Equipment, inventory, and some companions now persist when an object is glitched via warm static. ((Beguiled/proselytized creatures will still lose interest if new body can't support them))
  • Reduced the number of "target temperature reached" messages issued by transkinetic cuffs.
  • Improved the journal verbiage when you learn a secret that's known by a faction but not the faction you learned the secret from.
  • Improved the grammar across many spots in text generation.
  • Fixed a bug that caused Spread Klanq quest steps not to complete after a save/load cycle.
  • Fixed some situations where inanimate objects would become targeted during a multi-weapon ranged attack.
  • Fixed a bug that occasionally caused you to fall in love with quest-related statues or statues created by lithofex gazes, even if there was no reason to love them.
  • Fixed a bug that caused pure warm static to not glitch objects its container shattered on.
  • Fixed a bug that caused the inventory or equipment screen to be rendered blank when you glitched yourself via warm static.
  • Fixed a bug that made fungal infections not operate properly when occupying left/right/upper/lower body parts. This fix won't affect existing fungal infections in saved games.
  • Fixed a bug that caused dynamic quests steps requiring an item not to complete in some circumstances, like receiving the item as a gift during the water ritual.
  • Fixed a bug that caused dynamic quest steps requiring an item not to complete if you already had the item in your inventory at the start of the quest.
  • Fixed a bug that made in-place disassembly of energy cells slotted into sockets often fail if you had other energy cells that could stack with that one in your inventory.
  • Fixed a bug that caused [owned by you] to appear on sold items if you had stored them in a container at any point prior.
  • Fixed a grammar error in some sentences involving compacted bone matter.

Files

cavesofqud-windows-default.zip 685 MB
Version 2.0.204.68 Apr 22, 2023
cavesofqud-osx-default.zip 687 MB
Version 2.0.204.68 Apr 22, 2023
cavesofqud-linux-default.zip 675 MB
Version 2.0.204.68 Apr 22, 2023

Get Caves of Qud

Buy Now$19.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.