Feature Friday - April 14, 2023
Caves of Qud » Devlog
204.67
- Quests to recover historic relics now include the name of the historic site in the quest text, in addition to the name of the level the relic is on. This does not necessarily mean the location of the historic site is revealed when you get the quest, though.
- Leeches are no longer implied to produce chitin.
- Spitting slugs now spit salty acid that evaporates over time.
- Tweaked the artifact identification messaging.
- Using an unidentified tonic now indicates that you have identified it with a message.
- Large lists of pickable items with similar names now have a consistent sorting order, rather than items sometimes moving around in the list as you navigate it.
- Colorless generic brooding puffs no longer appear in fungal sites.
- Tree cherubim now equip their cherubic bark in the right place.
- Non-player creatures who use Teleportation are now subject to its accuracy limitations.
- Companions with force bubbles active no longer attempt to pathfind right up next to you, pushing you around.
- There is a new companion interaction available, direct to change follow distance, that lets you direct companions to follow close by, at medium range, or far away.
- Inanimate objects that are brought to life can no longer be brought to life a second time.
- You can no longer activate the Flume-Flier of the Sky-Bear when wielding it is a weapon.
- Gave the sizzling effect on liquid containers a more informative description.
- Fixed a regression that allowed you to get infinite chrome keys from Otho.
- Fixed a bug that caused physical transformations to incorrectly increase the base rank of other mutations.
- Fixed a bug with generated village history text involving worshipped sultans.
- Fixed a bug that prevented unlocking the Mutagenic Mastery achievement.
- Fixed a bug that caused the Cloaca Surprise to give you an extra tail.
- Fixed a bug that caused you to be unable to leave the current screen when possessing a creature with a party leader.
- Fixed a bug that caused corpses and other objects to become targets after killing a primary target with akimbo pistols.
- Fixed some grammar errors in damage messages.
- Fixed a pluralization error when learning crafting recipes via the water ritual.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.67 Apr 15, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.67 Apr 15, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.67 Apr 15, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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Comments
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Oh HECK yes, I'm really glad to see those changes to companion distance. Always nice to see another mutation become feasible for companions (and clones). Thank you!