Feature Friday - April 7, 2023
Caves of Qud » Devlog
204.66
- Great magma crabs now leave behind basalt when they die.
- Creatures will no longer prioritize equipping the gaslight chisel over better weapons.
- The stated neutron flux requirement for the [redacted] quest now matches what Klanq requires.
- Fire ant queens, segmented mirthworms, and worms of the earth can no longer spawn creatures on the world map.
- Walls with pipes installed in them now get their ignition temperature raised to 1200 degrees if it was below 1200 degrees, preventing random villages with lava-based hydraulics in their wooden walls from instantly bursting into flame.
- The Barathrum clock with Q Girl pendulum no longer sometimes break adjacent power systems when picked up. This will not affect clocks already loaded in existing save games.
- Applied a probable fix for magnetic bottles issuing a warning while traveling on the world map, then exploding before the player has a chance to address the situation.
- In most cases, any mods that could be applied to a piece of armor prior to magnetization can now also be applied to it afterward.
- Tweaked item population tables.
- Made some further improvements to electrical arc messaging.
- Fixed a bug that caused bows to not automatically reload after firing.
- Fixed a bug that caused bows to bring up a menu for type of ammo to reload with any time you had more than one type of arrow instead of automatically reloading with the same type of arrow if available.
- Fixed a bug that caused the bilge sphincter to replace your stinger.
- Fixed a bug that caused electrical arcs emanating from equipment to be described as coming from "somewhere".
- Fixed a bug that made electrical arcs with no place to go cause errors.
- Fixed a bug that caused some corners of the river Yonth to generate as blank zones.
- Fixed a crash that occurred when multiple creatures occupying the same cell attempted to swap positions.
- Fixed a typo in ixlthyxl's description.
- Fixed a bug that made it possible to contract blurry vision and monochrome at the same time under exotic circumstances, potentially resulting in incurable monochrome.
- [modding] Bonded companions with proper names now have display names of the form "Gatt Alhonyawr, hired guard" rather than "Gatt Alhonyawr and hired guard".
- Added a "soundlog" wish to show the last 20 requests processed by the sound engine
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.66 Apr 08, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.66 Apr 08, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.66 Apr 08, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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