Feature Friday - March 17, 2023
Caves of Qud » Devlog
204.62
- The Barathrumites now offer the choice between a masterwork carbine and a masterwork chain pistol upon completing a certain quest.
- Companions who can technologically generate force bubbles now respect being told not to.
- Dawning apes are now more convincingly considered robots.
- Added spitting slugs back to regional populations.
- Cages now have a new tile and can be entered.
- Faundren villagers are now docile by default.
- Made some improvements to liquid freezing.
- It now takes a larger, more sensible volume of liquid to freeze into large rock walls, for those liquids that freeze into rock.
- Freezing containers of convalessence no longer obliterates them.
- Creatures in the same tile as a liquid that freezes into a solid wall now become stuck.
- Creatures that become stuck from a pool of liquid freezing under them are now immediately freed if the pool melts or is destroyed.
- It now takes a larger, more sensible volume of liquid to freeze into large rock walls, for those liquids that freeze into rock.
- Being stuck is now included in creatures' display name, like sitting or lying down.
- The stuck effect now displays more information about what you're stuck in.
- When you talk to Sparafucile during A Call to Arms, you no longer reference equipped items you don't actually have equipped.
- Turbow and linear cannon now have appropriate tinker categories for the purpose of SchemaSoft implants.
- Added a heavy weapons category to SchemaSoft.
- Changed the tile and color for fossilized remains.
- Short display names for liquid pools no longer display the number of drams in the pool.
- Achievements based on equipping things now only trigger if the item is equipped properly.
- Food no longer typically has 'equip' as its default action.
- When navigating to a point of interest that's a creature, you now more reliably go to that creature's new location if they move.
- Fixed a bug that allowed item duplication when twinning and trining lampreys made new lampreys.
- Fixed a bug that caused the Non-Locally Sourced achievement to be uncompleteable.
- Fixed a typo in the message displayed when something falls on a creature.
- Fixed some grammar errors in tomb inscriptions.
- [modding] Conversations now support negated versions of the IfHasBlueprint and IfWearingBlueprint predicates, IfNotHasBlueprint and IfNotWearingBlueprint.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.204.62 Mar 18, 2023
cavesofqud-osx-default.zip 710 MB
Version 2.0.204.62 Mar 18, 2023
cavesofqud-linux-default.zip 713 MB
Version 2.0.204.62 Mar 18, 2023
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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