Feature Friday - September 14, 2018
Caves of Qud » Devlog
- *Brainless things no longer fall asleep.
- *Hindren clues should now be more successfully excluded from gossip.
- *Pressing left on an object in the inventory screen now collapses the whole category.
- *Pouring liquid on the ground now results in a salt-diluted puddle of the same volume you poured, not twice that volume.
- *You can no longer avoid attacks by certain sludges on the basis of the attacks overquenching your thirst.
- *Generated names from the arcology of Ekuemekiyye no longer occasionally contain a trailing space.
- Psychic hunters no longer get vestigial legendary titles.
- Fixed a bug that caused on-damage cooking effect trigger's percentage to drop to 0 after saving and loading.
- Fixed some plurality issues with generated text when preserving ingredients.
- Fixed a bug that prevented run-down carcass kneaders from being wound up.
- [modding] The RandomColors part has a new property, BackgroundColor, for specifying random background colors.
- [modding] The IPoweredPart base class has been refactored to IActivePart, which is identical to IPoweredPart except for some of its new default property values: ChargeUse = 0, IsBootSensitive = false, and IsEMPSensitive = false. IPoweredPart is now a subclass of IActivePart with these defaults: ChargeUse = 1, IsBootSensitive = true, and IsEMPSensitive = true.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.149 Sep 15, 2018
cavesofqud-osx-default.zip 710 MB
Version 2.0.149 Sep 15, 2018
cavesofqud-linux-default.zip 713 MB
Version 2.0.149 Sep 15, 2018
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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