Feature Friday - December 23, 2022
Caves of Qud » Devlog
204.49
- We made some balance changes to the [redacted].
- Metachrome weapons no longer have a penetration cap.
- Vastly increased tortoise [redacted] Carapace rank.
- Vastly increased cragmensch [redacted] AV and strength.
- Removed the malus for installing cybernetic implants as the hamsa of the [redacted].
- Gave oddities a new body.
- Metachrome weapons no longer have a penetration cap.
- Faction delegates should behavior a little more cordially during the Omonporch negotiation.
- Spark ticks are now considered arachnids.
- Night-sight interpolators are now considered metal.
- Made camel bladders a little more common.
- You no longer rifle through trash (and spend the action cost doing so) while charging through it.
- Tweaked Triple-Jointed description.
- Holographic trees now appear more rarely in village farms.
- Plucking coral polyps while confused now displays a confused name for the polyp.
- Followers no longer Slam themselves constantly.
- Fixed a bug that caused hexagonal crystals to always appear magenta.
- Fixed a bug that caused the sidebar to hide while pressing Shift and entering text.
- Fixed a bug that caused natural equipment to be damageable.
- Fixed a bug that caused some dynamic locations to not properly trigger checkpoints.
- Fixed a bug that caused the numpad workaround for the MacOS13 Unity bug to not register entries in some menus.
- Fixed a typo in pet Ercolano's description. Redeem this pet again to get the fix.
- Fixed a body bug with the pet Recall Star.
Below are some additional notes from the Moon Stair patch.- You can now delete recipes from your journal.
- Syphon Vim no longer affects inorganic creatures, as indicated by its rules text.
- Modern UI text input boxes now escape & and ^ color formatting codes. The new color formatting style (e.g. {{color|shaders}}) still works.
- Fixed another bug that made point-defense drones fail to fire at thrown objects.
- Fixed a bug with controller targeting.
- Fixed a bug that caused the next command to be ignored after you used the Move to Zone Edge command.
- Fixed a bug that caused creatures to not use Slam.
- Fixed a bug that sometimes caused the game to freeze on the Freehold Games loading screen due to errors loading mods.
- Fixed a bug that caused build codes with selected gender or pronoun sets to fail to load correctly. This should fix errors with the last character option during character creation.
- [modding] Added additional logging for ObjectBlueprints.XML errors: missing inherits and missing <objects> tag.
- [modding] Made the hateReasons and likeReasons on XRL.World.Parts.GenerateFriendOrFoe and GenerateFriendOrFoe_HEB public.
- You can now delete recipes from your journal.
Files
cavesofqud-windows-default.zip 420 MB
Version 2.0.204.49 43 days ago
cavesofqud-osx-default.zip 433 MB
Version 2.0.204.49 43 days ago
cavesofqud-linux-default.zip 423 MB
Version 2.0.204.49 43 days ago
Get Caves of Qud
Buy Now$19.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Feature Friday - February 3, 20231 day ago
- Feature Friday - January 27, 20238 days ago
- Feature Friday - January 20, 202315 days ago
- Feature Friday - January 13, 202322 days ago
- Feature Friday - January 6, 202329 days ago
- No patch this week, Feature Friday will resume Jan 6th38 days ago
- The Moon Stair is here50 days ago
- The Moon Stair comes out this Friday, December 16th57 days ago
- Feature Friday - December 9, 202257 days ago
Leave a comment
Log in with itch.io to leave a comment.