Feature Friday - August 25, 2018


  • Added new, animated tiles for forcefields.
  • Added a new faction: pariahs.
  • Pariahs now sometimes appear on the Stiltgrounds.
  • You may encounter bands of roving pariahs.
  • Blaze injectors can now be preserved into congealed blaze.
  • Salve injectors can now be preserved into congealed salve.
  • Carbide and fullerite fist implants now count as unarmed attacks.
  • Laser beam and falling rock damage messages now have their penetration indicators colorized according to the usual convention.
  • Spiked gauntlets now correctly add bleeding damage to unarmed attacks again.
  • Breeder creatures now more reliably pass on their faction allegiances to their spawn.
  • Holograms no longer fall down elevator shafts.
  • Hologram bracelets that blink out of existence no longer leave permanent holograms.
  • Force bracelets that blink out of existence no longer leave permanent forcefields.
  • Limbs dismembered from temporal fugue clones or extradimensional creatures now usually blink out of existence when their former owners do.
  • Night-vision goggles no longer provide night vision when equipped as a weapon or when disabled by EMP.
  • Learning to make lead-acid cells no longer causes acid to spontaneously erupt on your character.
  • Bronze ingots now weigh less and are worth more.
  • When a village teaches the free power that unlocks when purchasing a skill, they now also teach the skill itself.
  • Fixed an issue that sometimes prevented destroyed liquid containers from depositing their liquids as puddles on the ground.
  • Fixed an issue that caused the penetration bonus from gaslight weapons to remain even if they were unpowered.
  • Fixed some issues with the shale walls surrounding Red Rock and the Rust Wells.
  • [modding] The Gaslight part has been rewritten. Its properties are now ChargedName (base display name when it has usa[ble charge), UnchargedName (base display name when it doesn't have usable charge), ChargedPenetrationBonus (penetration bonus when charged), UnchargedPenetrationBonus (same, uncharged), ChargedDamage (base damage roll when charged), UnchargedDamage (same, uncharged), ChargedSkill (proficiency skill when charged), and UnchargedSkill (same, uncharged). It's also now an IPoweredPart and has all of that part's properties. Its defaults that differ from IPoweredPart base are ChargeUse = 10 and WorksOnSelf = true.
  • [modding] The BleedingOnHit part has been rewritten. Its properties are now Amount (the roll for the amount of bleeding inflicted, defaults to "1d2"), SaveTarget (the target of the save, defaults to 20), RequireDamageAttribute (if given, bleeding will only be inflicted if the damage being done has this attribute, defaults to null), SelfOnly (whether bleeding infliction only applies to attacks performed with the object, defaults to true), and Stack (whether the bleeding inflicted stacks, defaults to false). It's also now an IPoweredPart and has all of that part's properties. Its defaults that differ from base are ChargeUse = 0, IsEMPSensitive = false, and WorksOnSelf = true.
  • [modding] The NightVisionGoggles part is now an IPoweredPart and has that part's properties (WorksOnWearer defaults to true).
  • [modding] Added a new PlayerBeginConversation event, which triggers whenever the player starts a conversation.
  • [modding] The liquid that gets mixed in with liquids poured on the ground can now be specified. Cells and zones both have a property, GroundLiquid, that can be set to a value like "salt-1000" (the default on zones), "salt-500,water-500", and so on. An empty string means no automatic mixing is done. If a cell's GroundLiquid is null, it defaults to its zone's value. The zone's value can be set in Worlds.xml via the GroundLiquid property on the zone element.
  • [modding] The IgnoresGravity tag and property now make objects immune to the PullDown behavior of the StairsDown part.
  • [modding] Fixed an issue with non-standard sprite size support.

Files

cavesofqud-windows-default.zip 124 MB
Version 2.0.148 80 days ago
cavesofqud-osx-default.zip 128 MB
Version 2.0.148 80 days ago
cavesofqud-linux-default.zip 140 MB
Version 2.0.148 80 days ago

Get Caves of Qud

Buy Now$9.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.