Feature Friday - November 18, 2022
Caves of Qud » Devlog
204.38 - 'beta' branch
- Added a new mouse cursor and an option to disable it or choose an alternate color scheme (Options > Overlay UI > Mouse cursor).
- Added more status effect possibilities to dilute warm static.
- Made all the Chavvah entities water ritualable. More changes to the Chavvah faction are in progress.
- We made some balance changes to the Hamsa component of [redacted].
- The action cost reduction for melee weapons was reduced from 25% to 15%.
- Figurines now award reputation with the factions of the creatures they depict.
- Cybernetic implants now reduce the toughness of the [redacted] by an amount equal to their license cost.
- Teleport-granting items now give Teleport 6 instead of Teleport 1.
- Added [redacted].
- Added "If, Then, Else" post-quest dialogue for Tammuz.
- Raised scorpiock's level and lowered their AV.
- When using the modern UI you can now zoom out past your default setting, going to "Fit" mode, then "Fullscreen".
- Added a "Wait Menu" keybind to the legacy key mapping.
- Removed the outdated "Display a background image when letterboxing" option.
- Improved performance when moving through liquids, particular during autoexplore.
- Particle simulation now has a fixed timestep.
- Fixed a bug that caused imaginary objects to be flammable.
- Fixed a bug that caused imaginary objects to vaporize if they reached vapor point.
- Fixed a bug that caused particles to stack up in look and targeting views.
- Fixed a bug with item naming popups in the console UI.
- Fixed a bug that caused the play area to dissapear behind item interaction popups.
- Fixed some auto collection bugs for liquids.
- Fixed ability bar buttons not greying out properly.
- Fixed "Wait 1 Turn" option not working properly in the wait menu.
- Fixed a bug where prerelease inventory UI screens were appearing below the play area.
- Fixed a bug where autoget would pick up fancy furniture.
- Fixed a bug that caused village merchants to fail to spawn.
- Fixed a bug where each village history entry in your journal contained histories from every village.
- Fixed a bug with arrow keys improperly paging through modern UI controls.
- Fixed the sizing of popup message windows with long scrollbars.
- Fixed a bug where "Take all" would fail to pick up everything if you had previously dropped any of the items.
- Fixed a bug that caused some shale walls to become invisible.
- Fixed a bug that caused zones to stay in memory for too long.
- [modding] All XML files are now parsed based on their root element and can thus be reorganized within subdirectories and renamed to anything.
- [modding] Skill entries can now set the Hidden flag to remove them from the Skills menu until they has been acquired via other means.
Files
cavesofqud-linux-beta.zip 713 MB
Version 2.0.204.39 Nov 19, 2022
cavesofqud-windows-beta.zip 714 MB
Version 2.0.204.39 Nov 19, 2022
cavesofqud-osx-beta.zip 710 MB
Version 2.0.204.39 Nov 19, 2022
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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