Feature Friday - July 1, 2022
Caves of Qud » Devlog
203.51
- Creatures can now shank.
- "Skills and powers"" are now just called "skills".
- Droid scramblers are now considered metal.
- Gave droid scramblers a commerce value.
- Gas breathing mutations are now affected by the gas tumbler.
- Mushroom cherubim now have more appropriate idealized features.
- Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
- When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
- You can now select several artifacts at once to throw down the sacred well.
- Added missing "molten wax drop" object.
- Conveyor belts now have 64,000 HP, down from 250,000 HP.
- Added a user interface option to disable most tile-based flashing and animation effects.
- The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
- Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
- Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
- Fixed a bug that caused recharge sounds to sometimes play too loudly.
- Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
- Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
- Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
- Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
- Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
- Fixed a bug that caused stingers to appear in the inventory.
- Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
- Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
- Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
- Fixed a bug that caused some sets of strange tubes to not be treated as plural.
- Fixed a bug that sometimes caused game state to not reset after reloading.
- Fixed a bug that caused single-size penetration dice to explode infinitely.
- Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
- Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
- Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
- Fixed errors in Kah and Nacham's dialogue.
- Fixed some typos in polished gemstone descriptions.
- Fixed a typo with rectangular bells.
- [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.203.51 Jul 02, 2022
cavesofqud-osx-default.zip 710 MB
Version 2.0.203.51 Jul 02, 2022
cavesofqud-linux-default.zip 713 MB
Version 2.0.203.51 Jul 02, 2022
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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