Feature Friday - June 10, 2022
Caves of Qud » Devlog
203.45
- Disassembling single-bit scrap once again shows the bit that is obtained.
- Putting items in a chest you are carrying no longer attempts to describe the location of the chest.
- The trade screen no longer requests confirmation when putting important items in containers unless the containers are owned.
- Ancient bones and tar-encrusted bones now have more bone-like tiles.
- Dynamically generated compound words are now a little easier to read.
- Fixed a bug that caused equipping too many Otherpearls to cause an integer overflow on the chance to drop extradimensional items.
- Multiple Otherpearls now stack their chances to drop extradimensional items linearly rather than multiplicatively. Ex: equipping six Otherpearls now multiplies the extradimensional item drop chance by 30, not by 15625.
- Fixed a bug that caused turret tinkers to sometimes build a turret in the tile they were occupying.
- Fixed a bug that caused fungal infections on the hand to be incurable.
- Fixed a bug that caused fungal infections to disappear when applied to anything but a hand.
- Fixed a bug that caused you to sometimes start in the ruins of Joppa when selecting a generated village start.
- Fixed a bug that prevented you from being able to jump into clams.
- Fixed a bug that prevented dynamic villages and their respective factions from being generated.
- Fixed a bug that made phase-conjugate and phase-harmonic grenades fail to perform their phase effects if detonated using the 'detonate' interaction.
- Fixed a bug that made harvesting a stack of witchwood wreaths render the rest of the stack unharvestable.
- Fixed a bug that made falling down while flying trigger Quantum Jitters.
- Fixed a bug that allowed Amnesia and memory eaters to override the effect of air current microsensors until you left the zone and returned to it.
- Fixed a bug that caused uninstalled gun rack implants to generate phantom copies of themselves in your inventory.
- Fixed a bug that caused Force Bubble forcefields to be partially destroyed if active at the very edge of the world.
- Fixed a bug that prevented block sounds from playing properly.
- Fixed some grammar errors in tombstone text.
- Fixed a dynamic pronoun issue in tomb mural text.
- Fixed some dynamic pronoun issues in creature description text.
- Fixed a capitalization issue with Rainwater Shomer's name.
- [modding] Updated the HighScores.json format to store more information for easy access.
- [modding] HitSounds now have a default 135ms delay, which can be overriden by the HitSoundDelay int property. The delay is specified in MS.
- [modding] Added BlockSound and BlockSoundDelay tag/property support to shields.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.203.45 Jun 11, 2022
cavesofqud-osx-default.zip 710 MB
Version 2.0.203.45 Jun 11, 2022
cavesofqud-linux-default.zip 713 MB
Version 2.0.203.45 Jun 11, 2022
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.