Feature Friday - March 18, 2022
Caves of Qud » Devlog
203.27
- Most forms of pathfinding will now automatically dig through walls, if need be, if you have digging capability.
- Autoact interruption by Heightened Hearing, Sense Psychic, and electromagnetic sensors now behaves in a fashion more consistent with other ways that autoact gets interrupted.
- Terrain is no longer shown as "Undamaged" when looked at.
- Added new default bindings to the prerelease input manager:
- alt+dpad left => move to point of interest
- alt+dpad right => auto attack nearby
- alt+dpad up => ascend
- alt+dpad down => descend
- alt+dpad left => move to point of interest
- Added a new 'Adventure' keybinding category for legacy keybinds.
- Hook and Drag and latch-on weapons no longer trigger a drag attempt, and potentially prevent movement/attacking, when attempting movement that would not actually perform a drag.
- NPC scavengers will now only attempt to pathfind to trash that is in their line of sight.
- Liquid auto-collection can now always be disabled when it has been enabled, and gives an appropriate message when you attempt to enable it on an empty container for which no appropriate liquid type is obvious.
- Targeting with the prerelease input manager enabled now correctly fires via the fire binding when picking a target when using a binding other than F.
- Fixed an issue preventing the highlight overlay from working with the prerelease input manager.
- Fixed a typo in the "Zoom In" binding.
- Fixed a bug that caused some autoact interruption messages to not be displayed.
- Fixed a bug that caused anchor spikes to prevent the defensive lunge of long blades.
- Fixed a bug that allowed you to take items from sultan reliquaries without triggering the robber chimes by using the "Store an item" menu.
- Fixed a bug that caused Proselytize to become guaranteed once you were sufficiently above your target in levels.
- Fixed a bug that caused wire strands to display both a length and a stack size.
- Fixed a bug that that prevent some alternate move commands from being activated.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.203.27 Mar 19, 2022
cavesofqud-osx-default.zip 687 MB
Version 2.0.203.27 Mar 19, 2022
cavesofqud-linux-default.zip 675 MB
Version 2.0.203.27 Mar 19, 2022
Get Caves of Qud
Buy Now$19.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Feature Friday coming a few days late this week6 days ago
- Feature Friday - April 12, 202412 days ago
- Feature Friday - April 5, 202419 days ago
- Feature Friday - March 29, 202426 days ago
- Feature Friday - March 22, 202433 days ago
- Feature Friday - March 15, 202440 days ago
- Feature Friday - March 8, 202447 days ago
- Feature Friday - March 1, 202454 days ago
- Feature Friday - February 23, 202461 days ago
- Feature Friday - February 16, 202467 days ago
Leave a comment
Log in with itch.io to leave a comment.