Feature Friday - February 11, 2022
Caves of Qud » Devlog
203.14 - 'beta' branch
- We made a bunch of changes to starting equipment.
- All castes and callings now start with at least 3-4 witchwood bark. Correspondingly, starting village apothecaries now stock only a token amount witchwood bark.
- Reduced the number of starting torches to a more reasonable amount.
- All starting food -- crusty loaf, food cube, Ekuemekiyyen greens, and salthopper chips -- can now be cooked with. Smoldered mushrooms still preserve into pickled mushrooms.
- Made a bunch of tweaks to true kin starting gear. As a result, they now start with more tonics than they had been in the beta, but not as many as they were capable of starting with on mainline.
- Scholars now have a chance to start with a couple books.
- Pilgrims now start with at least one book and a wineskin.
- Apostles now start with a honeyskin.
- Consuls now start with a wineskin.
- Watervine farmers now start with some random ingredients and a cookbook.
- Arconauts now start with some canned Have-It-All instead of mystery meat.
- Fuming God Child's ash-stained robes now grant +1 AV.
- Greybeards now start with furs and a short bow.
- Horticulturists and Priests of All Suns now start with a short bow.
- Priests of All Moons now start with a compound bow.
- Castes and callings that start with missile weapons now have more ammo.
- All castes and callings now start with at least 3-4 witchwood bark. Correspondingly, starting village apothecaries now stock only a token amount witchwood bark.
- Witchwood bark now heals a slightly reduced amount.
- Witchwood bark now heals over three turns in descending amounts (12-14 on turn 1, 6-7 on turn 2, 3 on turn 3).
- Witchwood bark is now classified as a med instead of food.
- Gave witchwood bark a new description.
- The world now properly generates all historic sites that, according to gospels and quests, contain relics. This means that occasionally some extra historic sites are now generated.
- Warden Une is now officially true kin and can install cybernetic implants.
- Added iron gates.
- Replaced some doors with gates in zone generation where appropriate.
- Slightly reduced the chest chances in goatfolk haunts.
- Increased the item tier of liquid-cells and nuclear cell.
- Improved the quality of random cave encounters.
- Improved the quality of ruin generation.
- Tweaked some artifact and junk population tables.
- Historic sites no longer have erroneous "unknown"s in their descriptions.
- Fixed some cooking text errors while cooking in the deathlands.
- You can now ask Pax Klanq to puff on you again if you lose your Klanq infection prior to finishing the quest to spread it.
- Broadened the conditions for getting the Red Rock Hazing Ritual achievement.
- Argyve no longer takes wire beyond the 200' requested for "Weirdwire Conduit... Eureka!".
- Fixed a bug that caused the Puff Spores ability to persist permanently if the Klanq infected limb was dismembered.
- Fixed a bug that caused the Grit Gate communications panel to disable trading permanently.
- Fixed a bug that caused Otho not to admit you to Grit Gate if your level was too high when returning from "More Than a Willing Spirit".
- Fixed a bug that caused Neelahind to end the conversation if, during "Kith and Kin", you accused a kendren in prosperous circumstances without having finished "Love and Fear".
- Fixed a bug that caused the dialogue of Bey Lah's residents to not immediately update after "Kith and Kin".
- Fixed a bug that caused the quest "Weirdwire Conduit... Eureka!" to complete at 20' of wire, rather than 200'.
- Fixed a bug that caused Argyve not to take the wire when completing "Weirdwire Conduit... Eureka!".
- Fixed an exception when a liquid fell through a pit.
- Fixed a bug that prevented flying up through the rust wells if the above zones were inactive.
- Fixed a bug that caused a FlyingWhitelistArea object to appear in the nearby objects window.
- Fixed a bug that caused hotkeys to not work in the classic conversation UI.
- Fixed a bug that prevented you from getting the [redacted]'s journal secret after speaking with them.
- Fixed a bug that allowed you to swipe and lunge on the world map using a long sword.
- Fixed a bug that caused the text for buying additional tinkering recipes in the water ritual to not update until revisited.
- Fixed a bug that let you trade non-gossips secrets as gossip.
- Fixed a bug that caused part of the upper Tomb of Eaters not to be flagged as an interior space.
- Fixed a bug that caused the main quest to skip ahead to "The Earl of Omonporch" if Asphodel died early.
- Fixed a bug that caused objects that were immobile for any reason to become immune to the effects of time dilation.
- Fixed a bug that caused one of the four children of the Tomb to occasionally not spawn.
- Fixed a bug that caused the 'A' hotkey for the old ASCII editor to crash the game if pressed on the main menu.
- [modding] Added the IfTime , IfLedBy , and IfZoneName conversation predicates.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.203.14 Feb 12, 2022
cavesofqud-osx-beta.zip 710 MB
Version 2.0.203.14 Feb 12, 2022
cavesofqud-linux-beta.zip 713 MB
Version 2.0.203.14 Feb 12, 2022
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.