Feature Friday - November 19, 2021


202.97

  • Made some tweaks to the price of identifying artifacts, particularly around the exponential explosion at the high end.
  • The Tinker I Recharge ability now allows you to choose how many bits to use.
  • Creatures are now more aggressive about fleeing from approaching krakens.
  • Automove is now better at avoiding krakens.
  • Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.
  • Items duplicated with metamorphic polygel now inherit the temporariness, existence support, and phase characteristics of the polygel.
  • Looking at extradimensional items now only reveals the secret of their home dimension if you've identified the item.
  • Fixed a bug that prevented ubernostrum from regenerating limbs and disabled the keybind to regenerate limbs.
  • Minorly improved turn performance.
  • Fixed a bug that caused NPCs to always reload with the first energy cell in their inventory, regardless of current charge.
  • Fixed a bug that caused NPCs to remove charged energy cells from their equipment.
  • Fixed a bug that caused companions to continuously unload and reload energy cells if they had spares in their inventory after trading.
  • Fixed various grammar issues in some messages, particularly when dismembering your own limbs.

Files

cavesofqud-windows-default.zip 714 MB
Version 2.0.202.97 Nov 20, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.202.97 Nov 20, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.202.97 Nov 20, 2021

Get Caves of Qud

Buy Now$29.99 USD or more

Comments

Log in with itch.io to leave a comment.

(2 edits) (+1)

As someone who has never played this game let me please say

These changelogs give Dwarf Fortress's a run for its money, my goodness.

Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.