Feature Friday - November 19, 2021
Caves of Qud » Devlog
202.97
- Made some tweaks to the price of identifying artifacts, particularly around the exponential explosion at the high end.
- The Tinker I Recharge ability now allows you to choose how many bits to use.
- Creatures are now more aggressive about fleeing from approaching krakens.
- Automove is now better at avoiding krakens.
- Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.
- Items duplicated with metamorphic polygel now inherit the temporariness, existence support, and phase characteristics of the polygel.
- Looking at extradimensional items now only reveals the secret of their home dimension if you've identified the item.
- Fixed a bug that prevented ubernostrum from regenerating limbs and disabled the keybind to regenerate limbs.
- Minorly improved turn performance.
- Fixed a bug that caused NPCs to always reload with the first energy cell in their inventory, regardless of current charge.
- Fixed a bug that caused NPCs to remove charged energy cells from their equipment.
- Fixed a bug that caused companions to continuously unload and reload energy cells if they had spares in their inventory after trading.
- Fixed various grammar issues in some messages, particularly when dismembering your own limbs.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.202.97 Nov 20, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.202.97 Nov 20, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.202.97 Nov 20, 2021
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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Comments
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As someone who has never played this game let me please say
These changelogs give Dwarf Fortress's a run for its money, my goodness.
> Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.