Feature Friday - July 9, 2021
Caves of Qud » Devlog
201.110/202.70
- Added a new item mod, overloaded, that can be tinkered or found on a variety of electronics, including most energy weapons. Overloaded items have increased performance but draw extra charge, generate heat when used, and have a chance to break relative to their charge draw.
- Overloaded laser pistols are now normal laser pistols with the overloaded mod applied.
- You can no longer repair items in combat, generally.
- The micromanipulator array implant now lets you repair items in combat at an action cost of one turn.
- Added new dialogue for crab farmers, leech farmers, cat herders, snail farmers, goat herders, amoeba farmers, beetle farmers, and schematics drafters.
- You can no longer enter yourself if you are a piece of enclosing furniture such as an iron maiden, a regeneration tank, or a psionic sarcophagus.
- Spray bottles can now be manually sealed and unsealed.
- Ganglionic teleprojectors now cost less charge to activate but have a per-turn cost while active.
- Nulling armors, ontological anchors, and items with co-processors no longer consume charge on the world map.
- Added the option to set a custom autosave interval for zone transitions (Options > Automation > Automatic save on zone transition).
- Cases where chairs, beds, and enclosing furniture move or are picked up while someone is using them are now handled properly.
- Fixed a bug that caused psychic hunters to never spawn if you abandoned your original body.
- Fixed a bug that caused AI to continuously reload their magazine and liquid-loaded weapons if they also had an empty energy cell socket.
- Fixed a bug that caused visible damage you were responsible for not to be printed to the message log unless the recipient was adjacent to you.
- Fixed a bug that caused creatures to continue to display as enclosed when the furniture that was enclosing them was destroyed.
- Fixed a bug that caused Sunder Mind to end prematurely when targeting a companion.
- Fixed a bug that caused Sunder Mind to not play its sound or visual effects when the target died.
- Fixed a bug that caused Sunder Mind to print its damage message after the target had died.
- Fixed a bug that made the walk command attack a wall you arrive at if you have a digging capability active.
- Fixed an exception when cancelling aggression.
- Fixed a bug that caused VSync to stop functioning when the game window was resized on Linux.
- Fixed some missing spaces in preacher sermons and generated book text.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.201.110 Jul 10, 2021
cavesofqud-windows-beta.zip 684 MB
Version 2.0.202.70 Jul 10, 2021
cavesofqud-osx-beta.zip 687 MB
Version 2.0.202.70 Jul 10, 2021
cavesofqud-linux-beta.zip 675 MB
Version 2.0.202.70 Jul 10, 2021
cavesofqud-osx-default.zip 687 MB
Version 2.0.201.110 Jul 10, 2021
cavesofqud-linux-default.zip 675 MB
Version 2.0.201.110 Jul 10, 2021
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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