Feature Friday - June 12, 2021
Caves of Qud » Devlog
201.106/202.66
- You can now disassemble HE Missiles. The chance of recovering any given bit from dissassembly of a missile is very low, since multiple missiles are created per batch. (Note: This won't affect missiles already generated in saved games.)
- Crocs are now good swimmers.
- Phase shift grenades are now capable of shifting out-of-phase things to in-phase, in addition to their existing behavior of shifting in-phase things to out-of-phase. They continue to only shift the phase of things they are phase-interactive with.
- Decarbonizers' molecular cannons can now be shut down by more conditions, such as being EMPed.
- Decarbonizers can now fire through obstacles that missiles can normally pass through.
- Added new dialogue for tinkers, gemcutters, and jewelers.
- If you have the option to confirm before moving into dangerous liquids enabled, and autoact would take you into a pool of dangerous liquid, you are now asked via popup whether you wish to move there, and autoact is cancelled if you disconfirm.
- Simplified the signoff for several merchants.
- You can now eat gross food such as corpses without being famished if you have Mind over Body.
- Tattoo guns are no longer EMP sensitive.
- Ichor merchants and kippers now actually sell the neutron flux phials they occasionally spawn with.
- Using a Schrodinger page on a village faction from a hidden village now reveals the location of that village.
- Mechanical wings can now have the following item mods: feathered, reinforced, scaled, and wooly.
- You can no longer sleep in a bed that you are out of phase with.
- You can no longer tinker recoilers to preset locations. This doesn't apply to random-point recoilers.
- Lowered the item tier of Ezra and Six Day Stilt recoilers.
- Using metamorphic polygel to duplicate a severed body part with a cybernetic implant in it now properly duplicates the implant as well.
- Biological clones no longer have their coloration altered by the tattoos of their original creatures.
- Temporal fugue clones, evil twins, and shadow duplicates now inherit the tattoo descriptions of their original creatures.
- Items carried by temporal fugue clones, or that are otherwise temporary in nature, can no longer be butchered or harvested.
- If you complete the Earl of Omonporch quest by leveraging your high reputation, you can no longr convene the Council of Omonporch.
- Glass bottle descriptions now include cooking ingredient info for the liquids they contain.
- Important villagers no longer occasionally spawn as malformed dual-named uniques.
- Extradimensional cultists no longer occasionally spawn as malformed dual-named uniques.
- These cherubim now belong to the right faction for their species: bat, cat, equine, grazing, mushroom, pottery, root, swine, tree, and urchin.
- The targets of quests to interact with an object are now points of interest even if they can be taken, though they cease being points of interest if taken.
- Young ivory and lurking beth attacks now generate floating text instead of a popup.
- Fixed a bug that caused young ivory and lurking beth to destroy themselves when attacking.
- Reduced the intensity of visual effects produced by the the morphogenetic item mod.
- The vestigial 'village robot' no longer spawns.
- Simplified some basic color patterns.
- Corrected Sparafucile's ASL.
- Night-vision goggles no longer consume charge on the world map.
- Fixed a bug that caused some effects, such as phasing, to last indefinitely on inanimate objects.
- Fixed a bug that caused grenades and thrown weapons to be auto-equipped improperly.
- Fixed a bug that caused the estimated weight of water for a trade to be inverted.
- Fixed a bug that caused your turn to pass when cancelling a reload attempt of a cell-loaded weapon.
- Fixed a bug that caused electrical discharges gained from cooking to count as free actions.
- Fixed an issue causing the entire upper level of villages to fall to the ground below immediately upon entering the zone.
- Fixed an issue causing dynamic encounters to sometimes be improperly overlapped with village outskirts, which caused a variety of issues in villages and dynamic encounters.
- Fixed an issue causing some new-style popups to not properly respect key delay and repeat settings when keys were held down.
- Fixed an issue that caused the hollow tree hideout in the flower fields to have encounters it shouldn't have.
- Fixed an issue causing item duplication on return from [redacted].
- Fixed a rare issue causing village build failures.
- Fixed a rare exception.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.201.106 Jun 12, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.66 Jun 12, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.66 Jun 12, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.66 Jun 12, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.106 Jun 12, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.106 Jun 12, 2021
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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